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When it comes to Borderlands 4 and its '8 cores or equivalent' requirement, it's actually core quality, not core count, that matters the most
By Nick Evanson published
Core concerns Heck, you can even run it on 4 cores and 4 threads.

'Even with a 9800X3D and a 5090 it runs like absolute buttcheeks': 2K Games posts Nvidia's Borderlands 4 optimised settings guide, but the community is already in open revolt
By Andy Edser published
News 4x MFG and DLSS Balanced for 60 fps+ on an RTX 5080 at 1440p? Ouch.

I've tested Borderlands 4 on a minimum spec PC and a monster RTX 5090 rig, and it runs just as 'Borderlands-at-launch' as you'd expect
By Nick Evanson published
Borderline forked It's a big, bold world of stutters and disappointing frame rates, even on the best PC hardware money can buy.

I've been testing Nvidia GeForce Now's RTX 5080 upgrade against an actual RTX 5080 and the two feel eerily close—although 4K streaming invokes the occasional wobble
By Andy Edser published
Slayer Streaming Even with the odd glitch, I'll admit I've been seriously impressed.

Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they're still enough to give handhelds grief
By Nick Evanson published
Re-re-geared You could use the potato-mode preset to get better portable performance, though your eyes won't thank you.

Elden Ring Nightreign PC performance analysis: A bare-bones console port with glitches a-plenty
By Nick Evanson published
Bare bones Elden Ring's back. So is the 60 fps cap, GPU underutilisation, and random stuttering.

Doom: The Dark Ages PC performance analysis: Always-on ray tracing isn't a problem and even a cheap gaming laptop copes just fine
By Nick Evanson published
Rip and tearing rays Though once path tracing makes an appearance, all bets will probably be off.

The Last of Us Part 2 Remastered isn't perfect on PC but it's a million times better than Part 1
By Nick Evanson published
Fungal FPS Wave goodbye to VRAM and shader compilation problems but say hello to a major CPU workout.

Assassin's Creed: Shadows PC performance analysis: Ray tracing, upscaling, and frame generation are all optional, but only two of them are worth using, though not the ones you might think
By Nick Evanson published
FPS in the shadows Assassin's Creed is back with epic vistas, pretty graphics, and so-so performance. Same old, same old.
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