Stardew Valley's 1.6 update was supposed to be for modders, but it's adding 8-player support, three festivals, over 100 lines of dialogue, and more

The stocked shelves of JojaMart
(Image credit: ConcernedApe)

When Stardew Valley creator Eric Barone announced back in April that his life-consuming farm-life sim would be getting another update, he described 1.6 as "mostly changes for modders (which will make it easier & more powerful to mod)", saying the number of new additions would be "much less than 1.5." He's got Haunted Chocolatier to work on, after all.

Then he tweeted a picture of some kind of JojaMart gold parrot, suggesting the less-popular pro-capitalism side of Stardew would be getting a little love in the update. And now he's shared a sneak peek of what the 1.6 update will contain, and it's a lot more than just changes for modders.

Among the additions are "Joja alternatives to some of the end-game quests", which is presumably what that greedy parrot's connected to. There are also three festivals on the list (one major, two mini), as well as "100+ new lines of dialogue", a new kind of farm, winter clothes for the inhabitants of Pelican Town, more items and crafting recipes, "New late-game content, which expands on each of the skill areas", and support for eight-player multiplayer on PC. 

Finally, Barone notes the 1.6 update will include "Many small additions and adjustments" as well as "New secrets & more" and adds that it's still in development, and doesn't have a release date yet.

One of the things we love about Stardew Valley is how much post-release support it's had, growing like a well-tended crop into a game we're constantly tempted to return to. Still, Barone has another game to make and when he moves on from Stardew there will still be modders adding to it for years to come. Can someone check Barone's getting enough sleep and not, like, collapsing in a field at 2am?

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.