Souls dataminer shows why Elden Ring's asset re-use is actually awesome

Elden Ring's Melina sitting near Site of Grace
(Image credit: Tyler C. / FromSoftware)

Elden Ring: in case you haven't heard, it's the bee's knees. One of the great and unexpected pleasures I've found in the game is seeing the echoes, large and small, of the Soulsborne games that led up to this point. When Elden Ring was first revealed its re-use of assets even became a silly controversy, with some sorts rather put-out that FromSoftware might, god forbid, re-use a perfectly functional sword swing animation rather than making a whole new one.

Thing is, Elden Ring is a masterclass in how to re-use assets, and this is arguably the only reason it exists in the form it does. The game is simply mammoth, and all players will have had these wild moments of taking an elevator or slipping into a cave and finding a whole new sprawl to search. FromSoftware has been building on this foundation since Demon's Souls (2009), and subsequently created five more games in a similar vein before Elden Ring. Every single one of them feeds into the Lands Between in some way.

Longtime Souls dataminer ZullieTheWitch is one of the most legit sources of information about these games out there: this is the individual who managed to create chalice dungeon glyphs that allowed players to fight unused bosses in Bloodborne. One of the things that's especially interesting about Zullie's work is they dig-out the unused stuff, which can often be in a near-final state, and each Souls title has its own assortment of what-might-have-been surprises buried in the code.

Zullie's posted a new video making a comparison that, I think, showcases the way FromSoft uses what it's got, and demonstrates why calling this asset re-use is really rather misleading. Asset re-use sounds like you just pick up a boss off a shelf and whack it in the new game. Whereas what FromSoft is doing in some cases, as the below demonstrates, is going back to stuff that didn't make the cut for whatever reason, and re-configuring it in a new form.

As the video shows, FromSoftware had originally intended to use this giant wolf boss in Dark Souls 3—in the end it was left out, but got far enough in development that Zullie had been able to make a previous video on it (and speculate it used a curved greatsword). FromSoftware ended up using the wolf model, however, to create the covenant statue in Farron Keep.

Elden Ring boss the Red Wolf of Radagon is this boss: except of course it's not. The base asset has been built-upon, little details like hair braids and earrings have been added, and it finally has its curved sword. Zullie doesn't mention this but the Red Wolf's moveset and brutal grace bear some resemblance to another cut boss, the Great One Beast from Bloodborne (which also used magic), and it may well be that the Red Wolf is an amalgamation of the two.

What this example shows in microcosm is that re-use is not only a lazy accusation, but a lazy term. This is more like revival.

"There has been some grumbling about From Software's reuse of old assets, and I think it's been magnified somewhat by being one of the only meaningful complaints you can make against Elden Ring," writes Zullie. "I think it was a very responsible move by From Software, and all the better that they seem to have taken the opportunity to let us experience some bosses that failed to make it into their own game originally."

Responding to a question about Elden Ring's crabs, which use the same skeleton and animations as the crab from Dark Souls 3, Zullie sums up the only sane perspective on this: "I think it's perfectly fine for them to have done that though, since it's not like what makes a crab a crab is going to change much just because it's in a new setting."

The Red Wolf of Radagon is just one small example of what FromSoft did all across Elden Ring's world, which is making something old feel new again. The regions of this game feel unique because the designers have been able to draw on an enormous asset base built up over more than a decade, then build on top of it: rather than spending months building a new giant crab. Don't even get me started on what this does to the lore-heads: you'll never convince me that the snowy mountainous area with the giants isn't what actually lay through Demon's Souls 6th archstone.

Elden Ring recently received a giant patch that, among other things, addressed some of the performance issues affecting PC players, fixed certain NPC questlines that weren't working, and added NPC quest markers. There's still the odd glitch, of course, the current funniest being that the horse can be made to 'fly'.

TOPICS
Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

Read more
elden ring nightreign
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
Junya Ishizaki next to an image from Elden Ring: Nightreign
Elden Ring Nightreign director didn't want to 'encroach too much' on the lore fans hold sacred by including Dark Souls bosses, but admits 'I thought it'd be kind of fun'
Ten planks of wood from Dark Souls, responsible for my nightmares in Blighttown.
The co-creator of Dark Souls' most ambitious mod resurfaces to inform me that Blighttown, source of my nightmares, was cobbled together with '10 bits of wood'
Elden Ring: Nightreign
What the heck is Elden Ring: Nightreign? Our big explainer covering new characters, loot, roguelike mechanics and more
Elden Ring Nightreign screenshot
Elden Ring Nightreign's Steam page lets slip it'll have DLC bosses and player characters
Majima from Pirate Yakuza in Hawaii looking at a document
I thought Pirate Yakuza in Hawaii would burn me out on the Like a Dragon series, but now I know that's never going to happen
Latest in RPG
Kingdom Come Deliverance 2 barbers change hairstyle - Henry sitting on a horse wearing armour.
Kingdom Come: Deliverance 2 sold 5 times more than the original in its first month
Ghoul in sunglasses
Some Fallout 76 players have encountered a 'major game-breaking bug' which either makes it impossible to complete the ghoul quest or just makes you temporarily invisible
Monster Hunter Wilds' stockpile master studying a manifest
Major performance issues aside, over half of Monster Hunter Wilds’ sales are from Steam alone
A ghoul player character standing next to another ghoul
'You are hereby conscripted': Fallout 76 players demand newly-transformed ghoul players help them mine radioactive ore
A hunter in Monster Hunter Wilds shows off their snazzy new earring while striking a pose.
Monster Hunter Wilds' next set of event quests let you snag a snazzy earring, plus armor and weapon decorations
Astarion, after being asked whether he'd like a kiss, winces in the opposite of anticipation in Baldur's Gate 3.
Hasbro will be ready to share news about the future of Baldur's Gate 'in pretty short order'
Latest in News
Nvidia RTX 4090 Founders Edition graphics card
A single RTX 4090 managed to brute force crack an Akira ransomware attack in just 7 days
Luna the self learning robot dog
Meet Luna, the new AI robot dog who teaches itself using a digital nervous system and software 'that allows any machine to learn like humans and animals do'
Union organizers and game developers gather at GDC 2025.
Game dev union marches through industry event to demonstrate that it's about 'taking action and organizing change'
The jester from Balatro, portrayed in unsettling detail in real life, wears an uncanny smile and stares at the viewer.
Balatro's LocalThunk isn't 'trying to pull a Banksy', he just 'wanted to be left alone to make his game'
Two characters from Warframe 1999 lounging in a bar.
The warframe with a guitar that shoots fire is out today alongside a bunch of metalcore-inspired skins, cementing Warframe's spiral into Y2K madness
A Minecraft movie promo image of the main cast standing side by side,
This is why the Minecraft movie is called A Minecraft Movie