Skyrim is gaming's Disneyworld. It's positively colossal, bursting at the seams with magic, and full of giant rodents. Unfortunately, the two also share one less savory similarity: They're far from perfect. But while you can't patch out the miles-long line to ride Space Mountain, Skyrim's bugs are oh-so-squashable. Version 1.2, of course, will be doing the honors, and it's right around the corner with a Wednesday, November 30 drop date. Read on for the full patch notes, courtesy of Bethesda's blog .
- Fixed crash on startup when audio is set to sample rate other than 44100Hz.
- Fixed issue where projectiles did not properly fade away.
- Fixed occasional issue where a guest would arrive to the player's wedding dead.
- Dragon corpses now clean up properly.
- Fixed rare issue where dragons would not attack.
- Fixed rare NPC sleeping animation bug.
- Fixed rare issue with dead corpses being cleared up prematurely.
- Skeleton Key will now work properly if player has no lockpicks in their inventory.
- Fixed rare issue with renaming enchanted weapons and armor.
- Fixed rare issue with dragons not properly giving souls after death.
- ESC button can now be used to exit menus.
- Fixed occasional mouse sensitivity issues.
- General functionality fixes related to remapping buttons and controls.