Skateboarding roguelike Helskate shows off damage-buffing barrel rolls, and I'm stoked to shake off the rust

The protagonist of Phantom Coast's upcoming Helskate looks excitedly at his new board, while his vendor watches unimpressed from afar.
(Image credit: Phantom Coast)

I used to love the Tony Hawk games—Underground's antagonist Eric Sparrow might still be the most punchable villain in gaming, and shredding the half pipes of Pro Skater 3's Warehouse level to Goldfinger's Superman was a formative experience.

But all good things must come to an end. I eventually betrayed my Pro Skater roots to EA's Skate games. It's been years since I've balanced on a grind rail of any description, and I'm sure that muscle memory has completely atrophied. It's going to get a workout soon though, because Phantom Coast's skateboarding action roguelike Helskate looks like it could bring me out of retirement.

This trailer, shown at The Future Games Show at Gamescom 2023, displays a little more of what Phantom Coast's got cooking. It aims to use the base structure of Pro Skater's mechanics, then smashes those together with the roguelike stylings of games like Hades, building a combat system out of the classic skateboarding series' old bones.

It's ticking all the right nostalgia buttons, connecting them to my current appreciation for roguelikes. I love the off-the-wall builds typical of the genre, so when the narrator describes combining a 800% damage barrel roll with a 40% critical chance grind as a setup for a massive hammer blow, I'm excited to see how that feels to pull off myself.

I do have my reservations about whether the sheer momentum of that Tony Hawk template will combo well with a roguelike's difficulty. In the Pro Skater games it's difficult to do anything other than go forward, and I'm not certain that'll gel well with the need for fine combat control. I can easily foresee a future where I accidentally manual my way into a death zone. While that's fine in a game where you instantly respawn, bailing on a run because I couldn't steer my skater in time doesn't sound too appealing.

Still, if Helskate lets you work with that sense of momentum, I can quickly see it becoming a favourite, even if it'll take me some time to shake off the rust and keep my manuals balanced. Helskate's plans to have an early access period of about a year, with a start date yet to be announced—head over to its Steam page for more info.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

Read more
Anton Falcon
Put Tony Hawk's Pro Skater, Hades and Risk of Rain in a blender and you get Helskate, plus a whole lot of jank
The protagonist of Haste dashes with alacrity in a vivid piece of artwork for Haste: Broken Worlds.
Haste: Broken Worlds finally lets me live out my childhood fantasy of running really fast and then slamming into a rock at Mach 1 and breaking all my bones
Three hyper light breaker characters running toward camera viewed from below.
Hyper Light Breaker has great combat, impeccable vibes, and its ambitious randomized open worlds actually work⁠—the real test is if it goes the distance in early access
An angry dwarf and a sword-wielding elf with various villains in the background in Absolum.
This mash-up of side-scrolling beat-'em-up and fantasy roguelike feels like it could be the future of a classic genre
Deathsprint 66
DeathSprint 66 combines one of my favourite mods with one of my favourite movies
White Knuckle trailer still
Ascend through 'ten thousand meters of concrete and decay' in this horrifying 'first-person roguelite speed-climbing game'
Latest in RPG
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Like a Dragon: Infinite Wealth money farm - Super Crazy Delivery
Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
Image of a sweetroll with a candle in it
Bethesda marks Oblivion's 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character
Koana, a main character in Final Fantasy 14: Dawntrail, stares thoughtfully at a book in his hands.
After a controversial coding slip-up fed stalkers info on their victim's alts, FF14 wipes the slate clean to try and fix its mistakes
Scorched person with their hands on their head
Ghoul players in Fallout 76 are starting to place their camps in the most radioactive areas of the map, and regular humans aren't happy: 'I had to inject 30+ radaway into my veins'
Latest in News
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Split Fiction screenshot
Split Fiction is reportedly at the center of a bidding war for its movie rights