Prey speedrunner nets world record in less than 20 minutes [Updated]

Updated: My goodness, that was fast. Like, really fast. 

As you'll see below, we reported yesterday that DraQu had bested Arkane's latest space-flung shooter Prey in less than 45 minutes. But now it seems the adaptable speedrunner has laid waste to the Talos 1 space station in less than 20 minutes. 

The routine is much similar to before—reliant on things like the game's as yet unpatched recycling glitch—however weighs heavier on map exploits by way of Gloo Cannon-ing to heights and otherwise inaccessible glitched out areas.  

Needless to say there's spoilers afoot, but here's the run in full:

Original story: 

Having spent the best part of the weekend Gloo Cannon-deep in Prey instead of enjoying real-world sunshine (which, for the record, is a shockingly rare occurrence in Glasgow), I've recorded over 15 hours of game time in Arkane's latest sci-fi shooter already. To this end, given that I've hardly touched its multitude of branching side ventures, I've been impressed with how much the main story quest has to offer. 

Yet seasoned speedrunner DraQu has managed to finish the entire game from start to finish in just over 44 minutes. Talk about impressive. 

Making use of a handful map exploits, not to mention the recycling glitch we reported on last week, DraQu glides through the map in a run which is inevitably filled with spoilers—even if the majority of them whizz past very quickly.

If you take a quick look at DraQu's YouTube upload library, you'll notice he or she ran the game in just under an hour yesterday, so knocking off an entire 15 minutes from that is pretty good going. 

Meanwhile I'm over here wasting 45 minutes disguised as microscope, hoping that roaming Nightmare Typhon eventually leaves me alone and stops scaring the shit out of me.

If you fancy picking up the pace in Prey, James' nine things he wished he knew before kicking things off might be worth reading.  

Deputy Editor, PC Gaming Show
Latest in FPS
A mascot character from The Finals winks at the camera while brandishing a minigun.
The Finals new season is here, toting permanent team deathmatch and a giant minigun
quake champions classic gordon freeman mod
Gordon Freeman joins a retro pandimensional deathmatch in crossover mod Quake Champions Classic
Painkiller (2025) screenshot
Painkiller is back, and maybe they'll finally get it right this time
Helldivers 2
Arrowhead’s CEO got a call from PlayStation when he said players could save their money and wait to buy Helldivers 2 until the servers were fixed: They ‘asked me what the f*** I’m smoking’
A screenshot of Helldivers 2, depicting a Helldiver saluting while wearing an anthropomorphic facemask
The United Nations asked Helldivers 2 studio Arrowhead if it'd give a talk on psychological manipulation: ‘Could we brainwash an entire community to fight for a fascist state? … Would we be okay with that? Turns out, yeah’
A chaotic battle in FBC: Firebreak.
Electrified sticky notes and spontaneous combustion: Remedy's new co-op shooter FBC: Firebreak is built for chaos and 'joyful discoveries'
Latest in News
Two airships fire broadsides into each other's hull in Echoes of Elysium.
In this airship-building survival game, I faced an enemy worth punching trees over: 'The hubris of man'
Onimusha 2 cover art
If you were worried Onimusha 2 won’t be hard enough, I have great news: Hell mode is here to ruin your life
A mascot character from The Finals winks at the camera while brandishing a minigun.
The Finals new season is here, toting permanent team deathmatch and a giant minigun
Astarion, a silver-haired vampire from Baldur's Gate 3, places a hand on his chest and pouts.
Wizards of the Coast gaming head says Baldur's Gate 3 'certainly raised the bar' and changed how they think about big budget D&D, but they still want 'different entry points' including smaller games
A jester eating a banana
'He's just gonna show up one day and say, here's 100 new jokers:' Balatro's publisher doesn't know how big the 1.1 update will be or when it's coming
Gabe Newell in a Valve promotional video, on a yacht.
Marketing guy invents the concept of 'Real Steam' to explain why 'magic' games, AKA good games, end up selling: 'Don't tell Valve'