Now you can play Fallout 3's Point Lookout DLC in Fallout 4

Fallout 4 - Point Lookout mod
(Image credit: The Capital Wasteland Project)

Point Lookout was my favorite Fallout 3 expansion, adding an island full of in-bred mutant yokels who've grown thickly callused forearms they hold up to stop you headshotting them, and drugged-up locals who send you on a psychedelic visionquest. It's weird, funny, and a pretty good time, and now you can play it in Fallout 4.

Fallout 4 - Point Lookout comes from the team behind the Capital Wasteland project, which made our list of the six most ambitious Fallout mods in development right now. When Capital Wasteland is complete it'll contain most of Fallout 3 and its DLC, with newly recorded dialogue, playable in Fallout 4. They've already released a bunch of their work as standalone mods for Fallout 4, bringing forward things like the super mutant companion Fawkes, classic metal armor and Vault outfits, Capital Wasteland robots, and more.

The standalone version of the Point Lookout mod has some dialogue tweaks so that playing it with your Fallout 4 protagonist will make sense (though the finished Capital Wasteland mod will require a new start). It also reinstates some Point Lookout perks that were cut from the Fallout 3 version and could only be earned using the console, adds a few non-hostile animals to the swamp, and expands the island to squeeze in a settlement workshop.

To install Fallout 4 - Point Lookout you'll also need to have all of Fallout 4's DLC, the script extender, the Expanded Dialogue Interface mod, and you'll probably want F4z Ro D-oh - Silent Voice as well since the current version has a few missing voice lines and without it they'll play at the wrong speed.

Don't stop there, though. If you want to customize even more, here's our list of the best Fallout 4 mods

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.