Now there's a Warzone 2 bug making players die instantly

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(Image credit: Activision Blizzard)
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Normally when players are downed in Call of Duty: Warzone 2, they can still crawl around until either an ally revives them, or they roll a natural 20 on their next death saving throw (please fact-check this before publication). As GamesRadar (opens in new tab) spotted, not everybody has been getting to enjoy that period of rolling around on the floor trying to convince a team-mate to help them out.

"Does anyone know what causes you to instant die in Warzone 2 instead of going down like normal??" tweeted ModernWarzone (opens in new tab). "Doesn't seem to be a rhyme or reason to it right now."

Developer Raven Software is already aware of the issue and has flagged it as "Investigating" in an update to the studio's Trello board (opens in new tab) earlier today: "[All Platforms] Skipping Downed Phase: Some Players are Eliminated in situations where they should have been Downed." Currently, there's nothing on the schedule for when a fix might be implemented.

That's not the only issue Warzone 2 players have been experiencing on launch day. Some people are reporting a bug that prevents them being able to invite friends to join a game, kicking them right back to the main menu and locking them out of their friends list. Still, even without friends people have been having fun with Warzone 2's new proximity chat feature.

If you've experienced any other bugs or launch issues in Warzone 2 yourself, drop us an email at PC Gamer's tips line (opens in new tab) to let us know about it.

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Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games (opens in new tab). He's written for Rock Paper Shotgun (opens in new tab), The Big Issue, GamesRadar (opens in new tab), Zam (opens in new tab), Glixel (opens in new tab), Five Out of Ten Magazine (opens in new tab), and (opens in new tab), whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.