New Mass Effect Legendary Edition modding tools arrive
Buttshot restoration mods predictably follow.
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The Mass Effect modding community has been hard at work on a toolset for the Legendary Edition, expanding how far modders will be able to go in altering BioWare's RPG trilogy. That toolset, which is called Legendary Explorer, has just made it to public beta. As the @MassEffectMods Twitter account says, "If you're a mod user, get hyped, because you're going to start seeing proper package-file DLC mods appearing on the Nexus very soon."
Though this isn't the full and final version of Legendary Explorer, and is "NOT YET STABLE" as the Twitter account warns, a look at the new releases on Nexusmods shows modders (some of whom had pre-release access) are already taking advantage of it.
Check out the DLC Timings Mod, which delays Mass Effect 2's DLC missions so they aren't available until it would actually make sense for them to crop up, or Conrad Verner Remembers, which fixes the bug that prevented Shepard's fanboy Conrad from remembering you made the Paragon choice when dealing with him in the first game (BioWare gave him some dialogue in ME3 to explain his memory lapse, which is presumably why the Legendary Edition didn't fix it). Both of those are the work of Khaar Machinima, and require the Mass Effect Mod Manager.
And yes, there are also mods to change the camera angles in Mass Effect 2 and 3 so they once again focus on Miranda's rear end during her dialogue scenes. As the description of the Miranda Butthsots Restored mod puts it, "Now you can enjoy the sight of this woman's backside as she talks about extremely sad and serious things, just like you used to."
- Mass Effect guide: Everything to know
- The best Mass Effect DLC: And how to play it in the right order
- Mass Effect romance: All available characters
- Mass Effect ending: How to keep everyone alive
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

