Legend of Grimrock 2 4K screenshot gallery

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.
Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.
As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.
One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!

