Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$1
Subscribe now
Don't miss these
Popular
  • Arc Raiders
  • Best PC gear
  • Fallout
  • Helldivers 2
  • PC Gamer Quizzes!
  1. Games
  2. Adventure
  3. Legend of Grimrock 2

Legend of Grimrock 2 4K screenshot gallery

Features
By Wes Fenlon published 10 September 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 1 of 31
Page 1 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 2 of 31
Page 2 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 3 of 31
Page 3 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 4 of 31
Page 4 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 5 of 31
Page 5 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 6 of 31
Page 6 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 7 of 31
Page 7 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 8 of 31
Page 8 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 9 of 31
Page 9 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 10 of 31
Page 10 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 11 of 31
Page 11 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 12 of 31
Page 12 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 13 of 31
Page 13 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 14 of 31
Page 14 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 15 of 31
Page 15 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 16 of 31
Page 16 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 17 of 31
Page 17 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 18 of 31
Page 18 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 19 of 31
Page 19 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 20 of 31
Page 20 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 21 of 31
Page 21 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 22 of 31
Page 22 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 23 of 31
Page 23 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 24 of 31
Page 24 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 25 of 31
Page 25 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 26 of 31
Page 26 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 27 of 31
Page 27 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 28 of 31
Page 28 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 29 of 31
Page 29 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 30 of 31
Page 30 of 31

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

What if a dungeon crawler was not, in fact, limited to the dank, dark underground? Grimrock 2 answers that question beautifully—in that it's utterly beautiful—as it marries a decades-old genre with the ability to explore the surface of the mysterious Isle of Nex.

Grimrock 2's environs range from fresh forests to sunny beaches to, yes, of course, moody dungeons. And they're all beautiful, and often austere, in a way that smartly blends the early days of dungeon crawlers with modern technology.

As always with Pixel Boost, we had to crank Grimrock to the limit. That called for downsampling. To do so, we enabled Nvidia's Dynamic Super Resolution in the Nvidia Control Panel, then ran Grimrock at 3840x2160 pixels. It ran just fine, although the UI unfortunately doesn't scale with resolution. That gave us a pretty tiny HUD, but made Nox all the prettier.

One tip: while the game would run at 5K (5120x2880), it had a tendency to crash when we snapped our screenshots with FRAPS. 4K performed flawlessly. Downsample away!

Page 31 of 31
Page 31 of 31
Wes Fenlon
Wes Fenlon
Social Links Navigation
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
PC Gamer
Get the PC Gamer Newsletter

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter
Latest in Adventure
Man flies through the air riding a velociraptor.
After just 2 years on sale, 7 '90s-era Jurassic Park games are getting delisted this March
 
 
Kids in school taking a test
The world's first 'standardized gaming test' will see if you can beat an '80s adventure game without a walkthrough—and it'll even monitor you over a webcam to make sure you don't cheat
 
 
Desktop Explorer
I've never felt smarter than playing this nostalgic horror puzzler that has me changing file types on a '90s computer to solve mysteries
 
 
A screenshot from The Dark Eye showing three mysterious policemen
One of the strangest point 'n' click adventures of the '90s is getting a modern 'restoration' for Steam, making it easily playable for the first time this century
 
 
Rincewind from the Discworld videogame scowls at you
What's the next step in these adventure game puzzles?
 
 
A guy and a robot watching an alien orgy with shocked expressions
Valve needed to 'verify' footage of the 'alien orgy' in Earth Must Die before it was allowed to launch on Steam
 
 
Latest in Features
highguard
Highguard didn't flop
 
 
The Sims 4
A public peeing scandal couldn’t stop my rise to power for long in The Sims 4 Royalty & Legacy
 
 
Arc Raiders: Key art featuring two raiders holding weapons and standing in the middle of the road, turning to run away from a large Queen spider-like robot on the buildings in the background.
Let's settle this: Should Arc Raiders add a PvE mode?
 
 
EDMONTON, CANADA - APRIL 28: An image of a woman holding a cell phone in front of the Discord logo displayed on a computer screen, on April 29, 2024, in Edmonton, Canada.
I've tested 3 free Discord alternatives in a desperate attempt not to offer up my personal data just to talk to my favorite weirdos
 
 
Voxel sandbox RPG Hytale
Hytale’s unfinished sandbox has finally given me hope for a voxel RPG, after Cube World broke my heart twice
 
 
Overwatch Emre screenshots
Emre's kit in Overwatch is the best of the new bunch, not just because it reminds me of Halo's battle rifle, but because it's just so simple
 
 
  1. Pick the products from our latest recommendations.
    1
    Best gaming PC builds: Shop all our recommended system builds as we ride out the RAMpocalypse
  2. 2
    Best gaming monitors in 2026: the pixel-perfect panels I'd buy myself
  3. 3
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  4. 4
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  5. 5
    Best Hall effect keyboards in 2026: the fastest, most customizable keyboards for competitive gaming
  1. The SteelSeries Arctis Nova Elite gaming headset over its included DAC, in "sage gold" trim
    1
    SteelSeries Arctis Nova Elite review
  2. 2
    Asus GeForce RTX 5080 Noctua OC Edition review
  3. 3
    Reanimal review
  4. 4
    Razer Cobra HyperSpeed review
  5. 5
    Logitech G Pro X2 Superstrike review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...