It's official. We're finally leaving the era of blue and red, good or evil, hug or punch RPG morality behind. And some of the people pushing for that change are none other than the folks at Obsidian Entertainment, long time and beloved RPG developers. With Pillars of Eternity (opens in new tab) in the bag and Tyranny (opens in new tab) in the headlights, Brian Heins and Josh Sawyer of Obsidian Entertainment agreed to chat with us at PAX West (opens in new tab) about how they approach player choice in modernizing the ARPG, what they've learned from Pillars of Eternity, and how they're planning to carry their refined ethos into the future. They've left a bland dichotomy behind for something more subtle, casting you as a character you may not identify with—in Tyranny's case, an evil Judge Dredd style executioner—in search of empathy, even in the darkest places.