Hands-on with legendary MOBA Smite

Smite_Kali-610x343

I'm walking through the throngs of people at PAX East, taking in the sights and trying to find something that I may have missed in the booth list, when I spot what looks like an MMO's PvP battleground happening on a giant monitor in front of me. Intrigued, I step closer, and spot the rather large sign above the booth announcing the game's title: Smite. But it's not an MMO: rushing back and forth across the screen are various gods from different mythologies battling for supremacy in a DotA-style game. I snuck onto a machine and played a few rounds, before grabbing Hi-Rez Studios COO Todd Harris to talk about their upcoming third-person MOBA Smite to find out what makes it different from the rest.

We start off by talking about the obvious difference: its third-person perspective, which is quite different from the traditional isometric perspective used in most MOBAs like League of Legends. Harris told me that while this design decision originally started out as a hook to make this game different, it's turned into a major boon for designers that lends itself very well to the skill shots that permeate the game. Most MOBAs have some skill shots, but because you're in complete control of the direction your character is facing in the 3D world of Smite, every attack and ability requires you to aim it correctly if you hope to hit anything. There's no such thing as an auto-attack here. I found that this added a fair bit of excitement to the game—I wasn't just clicking on the screen, but actively utilizing WASD to point my character in certain directions so that I could land my abilities.

The other interesting side effect of the third person view was that I immediately felt a much stronger connection to my character than I ever did in LoL. It's almost as if the closer perspective imparted some sort of psychic connection to my character. I found myself leaping back in my chair as I tried to dodge the attacks of my foes, and leaning ever so closely to the person beside me while trying to get into the jungle before a group of foes defeated me.

As is typical with many games at launch, they're limiting the scope of the game by only having one game mode at launch. The map's typical three-lane mode will be familiar to anyone who's ever played DotA, LoL, or Heroes of Newerth and will make it easy to jump right in and get familliar with the setting of Smite. On top of that, many other MOBA favorites show up as well, including upgradable skills (including an ultimate), item purchasing in-game as you earn coin from kills, and a return to base teleport.

I asked Harris what they're doing with Smite to help guide new players into the genre and he told me that their in-game voice chat system will be a great positive for new players. While they won't have a full voice system in the game (noobs rejoice!), it will allow players to bind pre-generated voiced commands. This means that no-one will be getting an ear full from an experienced player who's frustrated with the slow pace of the new player. Additionally, you won't need to take your fingers away from your attack keys to let you group know that you need help, making it easier to play as a team with strangers.

With 15 gods at launch, players will have plenty of variety to choose from. I played as Odin, one of the tank-y gods, and enjoyed his ultimate skill tremendously. Calling down a ring on spears, I was able to trap foes near me and beat 'em down while they tried to escape my deathtrap.

Harris confirmed that Smite is still planned to be a free-to-play game with a cash shop, selling both skins and new gods. I was really glad to see that they've altered the direction they're taking with in-game conveniences though. They've recently removed the ability to pay your way to a quicker respawn when you die, as they rightfully found it unbalanced the game far too much.

A MOBA smack down amongst the gods? Color me interested. I know I'll be keeping an eye on this, as it builds upon traditional MOBA goodness with enough added emphasis on an RPG PvP feel to keep me intrigued.

Latest in MOBA
League of Legends promo image - huge dude in a huge suit of armor holding a huge axe
Riot walks back unpopular League of Legends changes: Hextech Chests are coming back, and the Blue Essence cost for new champions will be cut in half
A triptych of views from Deadlock's improved map, showing a suspension bridge backlit by a setting sun, a triumphal arch with buildings in the background, and a leafy park overlooked by distant skyscrapers.
Deadlock gets a massive map overhaul that shrinks its map from four lanes to three: 'This has a large range of accompanying map-wide changes'
Three monsters holding clubs in Dota 2.
As a lapsed 4,500 hour veteran of Dota 2, the big new Wandering Waters update has lured me back—but despite the changes, the game still feels stuck in its ways
Sahn-Uzal Mordekaiser revealed in silhouette against a white moon and a blood-red sky.
League of Legends is getting a hotly anticipated skin for its lich necromancer Mordekaiser, but fans' joy has been 'obliterated' because it's 'stuck in a $200 fomo gacha store'
Smite 2 art
Hi-Rez will only be giving 'minor updates' to Smite and Paladins now it's laying off around 70 employees, but don't worry, Smite 2 is the 'primary focus of the newly streamlined operations'
LoL summoner art
It's high time League of Legends got full voice chat
Latest in Features
Monster Hunter Wilds' stockpile master studying a manifest
Monster Hunter Wilds' new gyro controls are a fantastic option for disabled and able-bodied players alike
A busy marketplace in The Bazaar.
The Bazaar could be the future of autobattlers, if it stops strangling itself to death with its own microtransactions
Marvel Rivals characters - Hulk with his hands out as if he's grabbing the camera.
Marvel Rivals' growing roster of heroes scares me, but the game's director seems sure that all is under control: 'Everything is progressing smoothly'
Rainbow Six Siege year 9 season 2 key art - two Rainbow Six Siege operators facing each other
'Siege 2 was never on the table': Rainbow Six Siege X director explains why the 10-year-old FPS doesn't need a sequel
Gallica and the protagonist from Metaphor: ReFantazio.
The best deals in the 2025 Steam Spring Sale
Hands pushing poker chips on a table
Winning $2.6 billion in this poker videogame has completely ruined fake poker for me