Great moments in PC gaming: Defeating the spider in Limbo

(Image credit: Playdead)

Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories.


(Image credit: Playdead)

Year: 2011
Developer: Playdead

Limbo was released when indie platformers were stuck in an unsubtle age of big metaphors, all being explored by sad boys who must travel to the right. But the spider works even if it isn't a metaphor. It's just a very good spider, with deliberate movements, slow then sudden, arching legs and hairy body, all designed to make even people who aren't afraid of spiders feel sympathy for arachnophobes.

The first time you see the spider, big as a house compared to you, a tiny blinking shadow boy, it's simply an impediment. Get too close and the spider impales you—a grotesque animation that makes me worry for the mental health of Limbo's designers—but otherwise lets you be. The only way to pass is to go back for a bear trap and use its metal teeth to bite through the spider's legs. After you sever three legs the giant spider flees.

I mean, you could have just gone around, but this is a two-dimensional afterlife/nightmare you're trapped in.

(Image credit: Playdead)

The second time you encounter the spider she spins you up in a cocoon like Shelob for her children to eat. Of course you escape, hopping away wrapped in silk, until you meet Limbo's other memorable enemies: The boys. These savage, Lord of the Flies jerks are somehow more hateable than the giant spider. They're malicious, deploying traps hidden behind other traps, and laughing at your death like it's all a joke. 

By comparison, at first the spider wants to be left alone. Later she wants to feed you to her hungry children. These are understandable motivations. Now she wants revenge on you, and in her blind fury she rampages through the boys' treetown. It's easy to feel a moment of satisfaction. They got what they deserved.

When you roll a boulder over her, it's almost unfair.

But the boys leave you with a final gift, a spike pit too wide to jump across. When the spider drags herself out from under the boulder for one last attack, it's an opportunity more than a threat. She's only got one leg left to stab at you, and pitifully drag herself about with. You have to grab that leg, wrench it free from her torso, then roll her fibrous body to the right—always to the right—until you reach the pit. Her body becomes your bridge to freedom, once you shove her onto the spikes.

Nothing that comes later in Limbo manages to be this effective. There are plenty of spiders in videogames—too many, maybe—but Limbo's is the only one I remember feeling not just hatred and fear but actual regard for. This short story of terror tinged with respect ending in pity and a pit, is Limbo's one moment of perfection. 

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.