10 years on, the most infamous gaming Kickstarter of them all is still trying to reach the finish line: 'I want to explicitly state that this project is not dead'

Unsung Story character art
(Image credit: Little Orbit)

Nearly two years after its last update and more than 10 years after it was Kickstarted to the tune of $660,126, the developers behind beleaguered strategy game Unsung Story have returned to declare it's "getting back on track."

Unsung Story is not the biggest failure in gaming Kickstarter history—that honor may belong to Clang, which pulled in more than half a million dollars in 2012 and was declared dead two years later. But I don't think any other Kickstarted game can match Unsung Story's bizarre and grueling saga, from being put on hold in 2016, sold to another studio, and finally released in a limited early access form in 2020 to practically zero fanfare. That release has been hanging over the heads of developer Little Orbit for the last four years, its recent update revealed.

Despite the initial appeal of design and story work from Final Fantasy Tactics creator Yasumi Matsuno, Unsung Story probably should have been abandoned years ago when original developer Playdek called it quits. Matsuno's direct involvement ended when that initial development petered out in 2016, though Scott explained in 2021 that the rebooted game is still inspired by his design documents. But Little Orbit is nothing if not tenacious, and has spent the last four years trying to overhaul its poorly received initial release while also just… surviving.

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).