Nightmare Kart, the now-legally-distinct, not-Bloodborne fan game has a release date—after a letter from Sony delayed the whole thing

An image of a cage-headed man in Nightmare Kart, with a little bird perched atop his head.
(Image credit: Lilith Whalther)

Lilith Walther, the genius behind that excellent Bloodborne PS1 demake, has been hard at work making Bloodborne—sorry, Nightmare Kart, changing the name after a letter from Sony

The whole fiasco, which forced Walther to remake the game's shockingly large cast of Bloodborne characters, delayed the whole thing considerably since it was meant to arrive in January of this year. "Long story short," Walther wrote back when the news hit, "I need to scrub off the branding … that requires a short delay."

Well, said delay is over. Not only is Nightmare Kart now its own legally-distinct thing with its charming unique character designs (not-Micolash has a little tweety bird in his head-cage, now), it's going to be released for the low low price of absolutely nothing on both Steam and Itch.io. 

Despite the non-existent price-point, Nightmare Kart seems like a full-fledged indie in terms of content. 20 racers, 16 maps, an honest-to-old-gods campaign mode with its own boss fights—while that PS1 demake was a fun experiment, it seems like Walther and her team just pumped as much nitrous into their engines as they could, making a full game out of an idea I can only assume was cooked up in a fugue state at 3 am.

The game actually has 21 racers, technically, as Walther's also put her own fursona—Bunlith—in the game. She's unlockable via cheat code, as is secret bonus character tradition. Honestly? That's fair, if I had an OC and I was making a kart racer, I'd stuff 'em in there, too. That's the reward you get for making something rad as hell as a labour of love, then giving it away for nothing.

(Image credit: Lilith Whalter)

Walther's also been sharing the process of making Nightmare Kart legally distinct enough to be a unique selling point—starting with the menu rebrand. She also mentions having to swap "the starting 'fansoftware' joke logo out with a temporary texture, as we figure out how we want to organise the logos that will replace it."

Personally, I kind of want her to just keep it as-is—it'd be a good bit for an entirely bit-driven game. Nightmare Kart will be doing donuts in your nearest gothic parking lot May 31.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.