'It took a while to get there, but now we feel we're in a good place': Fatshark's design director talks doing years of repair work on Warhammer 40,000: Darktide

Image for 'It took a while to get there, but now we feel we're in a good place': Fatshark's design director talks doing years of repair work on Warhammer 40,000: Darktide
(Image credit: Fatshark)

Warhammer 40k: Darktide had a rough launch—not disastrously rough, mind. The game's core systems, and Fatshark's previous pedigree were all enough to hook players in and keep them popping back for some major updates. Still, clunky crafting progression, chugging performance, and a lack of buildcrafting threw a wet blanket over a game that was otherwise very fun to play.

As you might be aware, Fatshark's sorted a lot of it out, starting with a huge class overhaul in October of its launch year, plus a bunch of free updates. As such, Fatshark's kept it chugging along with decently healthy numbers—fluctuating around 10,000 players in a 24-hour period, which is fine for a 3-year-old live service game—and is now confident enough to release a bit of paid DLC: A whole new class.

Darktide is just barely sitting at "Mixed" recent reviews on Steam as I write this. Community sentiment from the naysayers seems to be that Fatshark's been slow on the uptake to update the game—based partially on a 2022 blog post that stated the studio would drop "one new class every quarter", which obviously hasn't come close to happening. Mind, Fatshark also completely overhauled how classes work in Darktide, making them a lot more complex.

Some also allege that the Arbites is overpriced at $12/£10—especially since it has a deluxe edition, because everything needs a deluxe edition nowadays. I don't know how I feel about tacking on a bigger price tag for more cosmetics, but I reckon if I've played a game on and off for a few years, $12 seems reasonable.

It is, however, a lot more expensive than Vermintide 2's careers. For comparison, the Necromancer is $4/£3. On the other hand, the Arbites has three paths—so it's more comparable to three Verminite classes. The quibbling continues.

Mmn. Don't get me wrong, I think Fatshark's done an admirable repair job on Darktide—but I don't think I'm being presumptuous when I say I think most would've appreciated it if the problems weren't there in the first place.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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