Monster Hunter Wilds director wants to reduce the game's strain on your CPU, but is worried about its impact on overall performance: 'We plan to proceed with caution'

Monster Hunter Wilds Ayejack
(Image credit: Capcom)

Folk just want to kill troublesome monsters. Dragons. Dinosaurs. A horrific lava octopus. But in Monster Hunter Wilds, sating one's bloodlust, in many cases, means putting up with some severe performance issues.

Take a gander at the Steam page and you'll see that, despite Title Update 2's fixes, recent reviews sit at "Mostly Negative". And while criticisms are wide ranging, the biggest culprit continues to be performance.

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Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

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