Game Ready: What you’ll need to prepare for the VR Revolution

Vr Header

VR is almost here. We take a look at what you'll need to get in on the exciting new frontier of gaming.

Crytek's The Climb

Crytek's The Climb

Keeping up to speed

On top of that, 30fps – or even 60fps – is simply not fast enough for VR. Over the past few years of development, VR manufacturers have discovered that in order to produce a seamless VR experience that won't give you eyestrain, you need to be pumping out imagery at 90fps minimum, and ideally at 120fps. You might not be able to spot the difference between 60fps and 120fps, but your optic system can, and it won't take kindly to prolonged exposure to what it perceives as flickering images right in front of your eyes.

The final hurdle is latency, the delay between input and its results playing out on-screen, and again VR is a lot less forgiving in this regard. When your head movements are being fed straight back into your eyes, the tiniest bit of lag can result in motion sickness, and so you need a system with as few bottlenecks as possible, flinging updates to the display at maximum speed without any dropped frames.

Thankfully companies like NVIDIA are helping to reduce the demands of VR through smart engineering, while making it easier for developers to produce engaging VR content. NVIDIA's GameWorks VR is a suite of APIs, libraries, and features built to enable hardware and software developers to create amazing VR experiences, including VR SLI, which improves VR performance by using multiple GPUs, each assigned to specific eyes, and Multi-Res Shading, a new technique that uses NVIDIA's Maxwell architecture to render each part of the warped VR image at a resolution that better matches its pixel density. Smart techniques like these can boost VR performance by up to 50 percent, while providing better and more immersive results for consumers.

How to spot VR-ready hardware

NVIDIA is also making it easier to judge whether new hardware is capable of meeting VR's performance demands. Knowing that navigating an emerging technology like VR can be confusing for consumers, it's working with hardware manufacturers and retailers to deliver the new GeForce GTX VR Ready program, which will enable you to tell at a glance whether your GPU – whether you’re playing on PC or notebook – is VR-ready, with an eye-catching badge for systems that cut the mustard.

If you need to know whether your current system is ready for VR, NVIDIA recommends you have a GeForce GTX 970 or greater for desktop systems, or a GTX 980 for notebooks, plus:

  • a PC with USB 3.0 support,
  • CPU: Intel Core i5- 4590 equivalent or greater CPU
  • 8GB+ RAM of Memory/RAM
  • 2x USB 3.0 ports and HDMI 1.3
  • Windows 7 SP1 or newer.

With a few months still to go until VR systems hit retail, there's plenty of time to get your PC up to speed; with VR set to be the biggest thing in gaming since the shift to 3D in the mid-1990s, you need to be prepared to get in on the action.

Jim McCauley is Editor-in-Chief of Tech and Games at Dialect, Inc.

Sponsored by Nvidia