GameJolt has started organising jams dedicated to specific developers, encouraging others to make games in their (as it turns out) eminently imitable style. Attic is an entry in the Kitty Horrorshow Clone Jam, and it captures the spirit of Kitty's first-person mood-and-poetry pieces remarkably well.
Here's the full Clone Jam schedule. I can't wait to see what else comes out of this.
Skelemania by Benal
A pretty innovative Metroidvania, featuring a range of unique powers including a dive move, and the ability to roll your head under tiny gaps. I love the look of this platformer too; each area has its own one-colour palette, segmenting the strange little world in a clean, clear way.
Morse by Alex Johansson
As far as I can tell, there's no fail state in Morse, despite the enemy planes, people and submarines constantly advancing on your plucky troops. Your job is to order attacks on your opponents, something you can only achieve by taking note of their coordinates and inputting morse code with a cursor key to target them. It's a wonderful control scheme, in a well-illustrated and atmospheric game with effective sound design, but I could have done with a reason to stick around once I'd figured out how to play.
Flotate by Alex Johansson
Well, this is a first. I try not to feature two games by the same developer in the same week, but I only noticed as I was putting this together that Alex Johansson made the funny Flotate as well. No matter. It's a silly local multiplayer game about some dudes in a pool, who are attempting to claim the sole rubber ring and emerge victorious. Using only two keys (four people can play using the same keyboard), you need to head for the ring, diving under to claim it in your name. Inventive, amusing stuff.
Rejection by qwerty
Escape the (beautiful) room in this challenging sci-fi puzzler, which deposits you by a series of terminals with no apparent clue how to manipulate them to your advantage. What do all these symbols mean? Why are some red, and some green? You're allowed to make one move in each, before the computer shuts the frosty glass and opens up another, rotating back to the first eventually. qwerty's supplied a little help in the Itch.io page description:
"An experimental memory-type game. Find a way out of the room. Prepare a piece of paper and a pen."