Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Coupons
    • Magazine
    • Newsletter
    • Community guidelines
    • Affiliate links
    • Meet the team
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Popular
  • Essential Hardware
  • Battlefield 6
  • Grounded 2
  • PC Gamer quizzes!
  • AI
Recommended reading
Morrowind with the textures deleted
The Elder Scrolls Morrowind with every texture deleted is a beautiful magenta fever dream
Ciri smiling in the Witcher 4 tech demo.
RPG The Witcher 4 tech demo has me hyped for a big budget open world for the first time in years—but not because of the Unreal graphics
character wearing helmet with dozens of wires attached like a sea creature
FPS ‘We could go from a shooter to a platformer to a horror theme’: How stepping away from Payday 2’s real-world framing has helped Den of Wolves turn high-stakes heisting on its head
The player moves through a futuristic level with neon glowing lights
Sim Ambrosia Sky is a narrative power-washing game with the heart of an immersive sim—try the Steam demo now
Crysis hero Prophet running down a beach while under fire
FPS Crytek says the most important difference between Far Cry and Crysis had nothing to do with technology: 'In Crysis, we mimicked nature as closely as possible'
A silhouetted but visibly deranged figure against a bright red background.
Action This medieval slasher looks like an '80s comic that inspired 100 death metal bands, and you should try its 10-minute Steam Next Fest demo
A close-up of Strelok's face in Stalker.
FPS Stalker remaster reviews crater to 'Mostly Negative' as players lament deleted Soviet monuments, yanked Russian language, and blurry graphics that I didn't notice in 23 hours playing
  1. Games
  2. Adventure
  3. Firewatch

Firewatch gallery: a colorful tour of Shoshone National Forest

Features
By PCGamer published 12 February 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 1 of 42
Page 1 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 2 of 42
Page 2 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 3 of 42
Page 3 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 4 of 42
Page 4 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 5 of 42
Page 5 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 6 of 42
Page 6 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 7 of 42
Page 7 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 8 of 42
Page 8 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 9 of 42
Page 9 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 10 of 42
Page 10 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 11 of 42
Page 11 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 12 of 42
Page 12 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 13 of 42
Page 13 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 14 of 42
Page 14 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 15 of 42
Page 15 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 16 of 42
Page 16 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 17 of 42
Page 17 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 18 of 42
Page 18 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 19 of 42
Page 19 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 20 of 42
Page 20 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 21 of 42
Page 21 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 22 of 42
Page 22 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 23 of 42
Page 23 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 24 of 42
Page 24 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 25 of 42
Page 25 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 26 of 42
Page 26 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 27 of 42
Page 27 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 28 of 42
Page 28 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 29 of 42
Page 29 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 30 of 42
Page 30 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 31 of 42
Page 31 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 32 of 42
Page 32 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 33 of 42
Page 33 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 34 of 42
Page 34 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 35 of 42
Page 35 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 36 of 42
Page 36 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 37 of 42
Page 37 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 38 of 42
Page 38 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 39 of 42
Page 39 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 40 of 42
Page 40 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 41 of 42
Page 41 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 42 of 42
Page 42 of 42
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

Read more
Morrowind with the textures deleted
Morrowind with every texture deleted is a beautiful magenta fever dream
Ciri smiling in the Witcher 4 tech demo.
The Witcher 4 tech demo has me hyped for a big budget open world for the first time in years—but not because of the Unreal graphics
character wearing helmet with dozens of wires attached like a sea creature
‘We could go from a shooter to a platformer to a horror theme’: How stepping away from Payday 2’s real-world framing has helped Den of Wolves turn high-stakes heisting on its head
The player moves through a futuristic level with neon glowing lights
Ambrosia Sky is a narrative power-washing game with the heart of an immersive sim—try the Steam demo now
Crysis hero Prophet running down a beach while under fire
Crytek says the most important difference between Far Cry and Crysis had nothing to do with technology: 'In Crysis, we mimicked nature as closely as possible'
A silhouetted but visibly deranged figure against a bright red background.
This medieval slasher looks like an '80s comic that inspired 100 death metal bands, and you should try its 10-minute Steam Next Fest demo
Latest in Adventure
Dead Reset screenshot - Cole and Slade
I had low expectations for this upcoming FMV 'interactive horror' game, but its hour-long demo turned out to be one of the most entertaining things I've played all year
A scene from Peak's Mesa Update. A pink scout character grimaces after getting her plushie caught on a cactus under the glaring sun.
Peak players have dust devils and deadly cacti to fear in its Mesa Update coming next week
An old photo of a woman with a shadowy figure behind her
Will someone please sit with me when I play this super creepy game about examining dozens of old photos for evidence of g-g-ghosts?
Climbing up the cliff
When all else fails, or if you just get a bit peckish, you can now eat your friends in Peak
Character holding out a Tick in the Tropics in Peak
Peak releases a 'temporary solution to the fall damage bug' in the latest patch, but doesn't have any new features: 'Let us cook'
The hero and Puck looking up at a huge tower in Shadow Labyrinth.
Shadow Labyrinth review: Pac-Man is entertainingly miscast in this grimdark Metroidvania
Latest in Features
A screenshot from Off showing a hand-drawn illustration of a bald man with strange, supernatural creatures surrounding him
Five new Steam games you probably missed (August 18, 2025)
Reaper Actual
Upcoming shooter Reaper Actual throws up some big red flags, but its creators are MMO and FPS heavyweights who can't easily be dismissed
A hunter poses with a large hammer as their palico cheers nearby in Monster Hunter Wilds.
Capcom's Monster Hunter Wilds updates have backed it into a corner
Battlefield 6 ui redesigns: A close-up shot of a soldier wearing full headgear turning to look at the camera while holding their gun up.
Battlefield 6's 'Netflix UI' has already been rejected and redesigned by players, and I'm on board
A roguelike RPG companion betrayed me so badly that I manipulated cloud saves across two PCs to cheat death and throw him down a well
Clockwork Revolution screenshot
Clockwork Revolution dev InXile worked on a Wasteland VR survival game with DayZ's former director—until Xbox cancelled it
  1. A pair of PCIe 5.0 gaming SSDs against a gradient red/orange background with a PC Gamer Recommended logo in the corner.
    1
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  2. 2
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  3. 3
    Best gaming laptop in 2025: I've put the best of this new generation head-to-head and we have a winner
  4. 4
    Best gaming chair in 2025: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  5. 5
    Best Steam Deck accessories in Australia for 2025: Our favorite docks, powerbanks and gamepads
  1. The Emeet Pixy 4K webcam
    1
    Emeet Pixy review
  2. 2
    Medion Erazer Deputy 15 P1 review
  3. 3
    Autonomous SmartDesk 5 review
  4. 4
    Mafia: The Old Country review—A failed experiment and a bitter disappointment
  5. 5
    Arctic Xtender PC case review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...