Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Don't miss these
Popular
  • GOTY Awards
  • PC Gaming Show
  • Best PC gear
  • Arc Raiders
  • Quizzes
  1. Games
  2. Adventure
  3. Firewatch

Firewatch gallery: a colorful tour of Shoshone National Forest

Features
By PCGamer published 12 February 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 1 of 42
Page 1 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 2 of 42
Page 2 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 3 of 42
Page 3 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 4 of 42
Page 4 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 5 of 42
Page 5 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 6 of 42
Page 6 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 7 of 42
Page 7 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 8 of 42
Page 8 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 9 of 42
Page 9 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 10 of 42
Page 10 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 11 of 42
Page 11 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 12 of 42
Page 12 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 13 of 42
Page 13 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 14 of 42
Page 14 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 15 of 42
Page 15 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 16 of 42
Page 16 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 17 of 42
Page 17 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 18 of 42
Page 18 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 19 of 42
Page 19 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 20 of 42
Page 20 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 21 of 42
Page 21 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 22 of 42
Page 22 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 23 of 42
Page 23 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 24 of 42
Page 24 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 25 of 42
Page 25 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 26 of 42
Page 26 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 27 of 42
Page 27 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 28 of 42
Page 28 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 29 of 42
Page 29 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 30 of 42
Page 30 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 31 of 42
Page 31 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 32 of 42
Page 32 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 33 of 42
Page 33 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 34 of 42
Page 34 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 35 of 42
Page 35 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 36 of 42
Page 36 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 37 of 42
Page 37 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 38 of 42
Page 38 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 39 of 42
Page 39 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 40 of 42
Page 40 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 41 of 42
Page 41 of 42

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.

Art direction can go a long way in creating a believable videogame world, even if it ignores realism entirely. Firewatch is a prime example, using advanced color theory and scenic framing to render the Shoshone National Forest of Wyoming. The shade of a single tree communicates the time of day and mood while staying recognizable, even silhouetted against a mesh of other props. The same lighting and color spread across every object in the environment is nothing short of astounding, especially in 4K.

Firewatch matches your monitor’s native resolution by default, so to get it running at 4K or higher, you’ll need a 4K monitor (duh) or you’ll need to change your monitor’s rendered resolution to something higher. Nvidia's DSR was a no-go in this case, so we created a custom 4K resolution and ran out desktop at 3840x2160 to grab the screens.

Artists on the Steam forums are already taking some phenomenal wide angle shots. This may not be our last Pixel Boost from the Shoshone.

There’s no way to turn off the massive circular aiming reticule while walking around just yet, which is odd for a game designed to be ogled. Even so, a quick bit of Photoshop work could turn any of these into a wonderful desktop wallpaper.

Page 42 of 42
Page 42 of 42
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

Share by:
  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Latest in Adventure
bbno$, rendered in the Peak art style, emerges from the ocean.
Peak just added an in-game concert starring rapper bbno$, but it's gone tomorrow
 
 
Half a head connected to cables
A weird sci-fi thriller starring Stellan Skarsgård? That takes place in a hotel on the moon? From the makers of SOMA? Yeah, I'm in
 
 
Red Dead Redemption 2 - Arthur Morgan and Sadie Adler
A Red Dead Redemption 2 fan conducted an in-game census to test Rockstar's historical accuracy and found it wasn't half bad: 'It's videogame-ified in a lot of ways, but not as much you might guess'
 
 
Moomintroll: Winter's Warmth moomintroll walking through a snowy woodlands
The demo of Moomintroll: Winter's Warmth is only a bite-size piece of what's to come, but I'm already in love with its world
 
 
Find Your Words screenshot showing a child painting over a woodland
Find Your Words will challenge you to develop connections without dialogue in a bright summer camp, and yes, it looks like you can birdwatch
 
 
Stray launch trailer still
Gaming collectible purveyor iam8bit is suing publisher Skybound over alleged fraud related to cat sim Stray
 
 
Latest in Features
Close up shot of Diablo 4 Vessel of Hatred character Neyrelle
Diablo 4 is having its best season yet, not just because of paladins, but because Blizzard has finally cracked how to make loot endlessly exciting
 
 
Horses trailer still - bunch of otherwise naked people in horse masks
There's more to Horses than the Steam ban: The controversial horror game is a great example of how games can effectively borrow from film, and how they can also stumble
 
 
PC Gamer Clips logo surrounded by thumbnail images from different PC games
PC Gamer Clips Terms & Conditions
 
 
Melinoe, the protagonist of Hades 2, looks furiously at the camera. Overlaid is a graphic ofr the PC Gamer Game of the Year personal pick.
Hades 2 is 'just more Hades', and you know what—good, more for me, I never liked my co-workers anyway (I say, coping through my teeth)
 
 
Dino Dee-lite Motel from Novac with Lucy (Ella Purnell) in the dinosaur statue
Fallout Season 2 review: If the first season was a love letter to all of Fallout, Season 2 is the result of a huge crush on New Vegas in particular
 
 
Divinity cinematic reveal
'It's not a clone of D:OS2': 6 big takeaways from our interview with Larian after the reveal of Divinity
 
 
  1. MSI and Asus gaming monitors on a green background with the PC Gamer recommended logo in the top right
    1
    Best gaming monitors in 2025: the pixel-perfect panels I'd buy myself
  2. 2
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  3. 3
    Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  4. 4
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  5. 5
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  1. A photo of the ZSA Voyager ergonomic keyboard, with a ZSA Navigator trackball module attached to the right half
    1
    ZSA Voyager + Navigator review
  2. 2
    MSI MEG X870E Godlike X Edition review
  3. 3
    Cultic review: One of 2025's best singleplayer shooters
  4. 4
    OneXPlayer X1 Air handheld review
  5. 5
    Skate Story review: A stylish lunicidal skater with peerless vibes and devilishly sleek flip tricks

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...