Fans of Pokémon-inspired MMO Temtem are arguing with the developer about what MMO means after Crema CEO says it's 'not feasible' to keep adding content forever

Temtem screenshot - Two Temtem characters standing side by side
(Image credit: Crema Games)

Temtem developer Crema announced a new game earlier this week called Temtem: Swarm, the latest Vampire Survivorsification of an existing game that eschews collecting and training in favor of all-out inter-Tem violence. 

The news did not go over entirely well as some players of the 2022 Pokémon-style game complained about Temtem being abandoned, and that situation did not get better when Kikill0—that's Crema CEO Enrique Paños Montoya—waded into the fray to tell those fans exactly how they're wrong.

Temtem is widely regarded as an MMO: The 2018 Kickstarter described it as a "massively multiplayer creature-collection adventure," and it's also categorized as such on Steam. But what exactly that means has been a matter of debate literally for years. In 2018, for instance, game director Guillermo Andrades said the studio has "never used the MMO label," but that it is an MMO in the sense that it's massively multiplayer and online. (Relevant: the latest episode of our podcast, PC Gamer Chat Log, digs into this very subject!)

"Whatever everyone has in its minds for when they hear MMO.... we can't control that," Andrades wrote. "We have always been pretty clear and upfront to what we're trying to make. On the campaign, on the FAQs and every time we've been approached with the question."

In his own lengthy statement on the Temtem Discord, later posted to Reddit, Montoya leaned into the same concept. "Crema has always been very honest about what the game was and what it is," he wrote. "The community expects to add infinite content, which is costly in terms of time and money, and just because it carries the MMO label, but MMO doesn't mean infinite.

"It's compared to other MMOs, even though Crema has clarified since 2018 that it wouldn't be like those MMOs. But when comparing it to other MMOs, the small detail is forgotten that those MMOs have a subscription model or are free but with pay-to-win practices. They are sustainable in that way."

As it stands, Montoya wrote, Temtem is "a game that gives you a minimum of 50 hours of adventure, and another 50 hours of side quests and different features that are not part of the adventure. In total, around 100 hours of gameplay just for a complete game that is not in Early Access and there are things still being added to it." In other words, it's a full and complete experience—and at this point, "it is not feasible to continue," Montoya added.

I'd say that's a defensible position. Temtem has been around for a few years now (including its early access period, which began in January 2020) and at some point, especially when faced with declining (or non-existent) revenue generation, studios are going to want to move on to other things. The dispute seems to be born largely from conflicting expectations: Temtem is an MMO (although Montoya seemed to express some regret about embracing that label, saying "if we were to make the game again from scratch, very different decisions would be made") but it's not a live service game, which is clearly what some players want from it.

That seems to be like a divide that could be bridged, but Montoya went a little too far when he suggested that real Temtem fans would want Crema to move on to something else anyway.

"If you really want [the] Temtem franchise to live on and more games to be made, be it spin-offs or Temtem 2, what you would really ask for is for us to stop improving Temtem 1 and start working on something new," he wrote. "As of now, we are improving Temtem 1 just for you, even if it never seems enough."

That did not go over well on the Temtem subreddit, where people referred to it with terms like "arrogance" and "one of the most short-sighted statements I've ever seen." A small review bomb campaign followed on Steam, where 43 negative reviews over a few days dragged the recent review rating to "mostly negative," although the overall rating remains "very positive."

Lost amidst all of this is that Temtem isn't by any means disappearing. During subsequent conversations about the game on Discord, Montoya said Temtem "could be a living thing for decades or even more," much like Pokémon is. And in a subsequent statement provided to GamesRadar, Crema said "there might be a little misunderstanding" about the future of the game.

"We are still working on Temtem, it will receive more updates as we are still working on the game," a studio rep said. "Temtem: Swarm, our latest announcement, is being co-developed with GGTech. We just want to make sure it’s clear that Crema is working on both projects at the same time. We haven’t stopped focusing on Temtem."

What that will ultimately lead to remains to be seen. A small patch went live yesterday making a handful of balance changes and bug fixes, and Montoya said in his missive that Temtem "is still being updated [and] improved," and that the promised Arcade Bar, a Kickstarter stretch goal that will add arcade-style mini-games, is still in the works. For now, the bottom line seems to be this: Never start a land war in Asia, don't insult seven men when all you're packing is a six-shooter, and choose your words very carefully when you're trying to mollify angry gamers.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Read more
Path of Exile 2 early access class key art
Path of Exile fans are having a very normal one after an expansion was delayed thanks to Path of Exile 2: 'I need to make peace with myself and let go of this burden'
Suicide Squad Kill the Justice League screenshot of King Shark
I've seen enough: No more forcing singleplayer studios to make mediocre live service games
World of Warcraft The War Within screenshots
MMOs had a great year in 2024, with the genre the liveliest it's been in years
Honey B Lovely
The state of Final Fantasy 14 in 2025: It's in a weird spot, huh?
Palworld Pal hammering on rocks with a pickaxe
'He was trying his best'—Palworld had a lone server guy trying to keep the game afloat during its 2 million player launch
Characters in The Bazaar, a Hero-Builder game by Tempo, stand confidently with their weapons of choice raised.
Early backers of game decry 'bait and switch' after it backtracks on monetisation promises, dev chooses to stir the pot: 'Seeing Reddit lose it today lets me breathe a huge sigh of relief'
Latest in RPG
Henry from KCD2 wearing nice outfits
'Diversify your fashion endgame' with this Kingdom Come: Deliverance 2 mod that gives Henry fly new gambesons, pourpoints, and caftans
Mark Darrah
BioWare veteran says a big delay is better than lots of little ones, because sometimes you just gotta 'burn it down and take the other fork in the road'
In a world of WoW Classics and Old School RuneScapes… could Final Fantasy 14 ever do the same?
Honey B Lovely
The state of Final Fantasy 14 in 2025: It's in a weird spot, huh?
Alma, the handler from Monster Hunter Wilds, closes her eyes and looks a little disappointed.
This impractical method of getting a 1-second capture time in Monster Hunter Wilds can make you the fastest hunter alive—on paper
Monster Hunter Wilds Artian weapon crafting - Gemma holding hot metal
Gemma's English VA is right with us on Monster Hunter Wild's confusing menus, which makes me feel a little better for having to Google symbols all the time
Latest in News
Dante smiling
'No AI used': Netflix's Devil May Cry showrunner confirms that all of Kevin Conroy's lines were recorded before he passed
Nvidia RTX 5090 Founders Edition graphics card on different backgrounds
AI will be crammed in more of the graphics pipeline as Nvidia and Microsoft are bringing AI shading to a DirectX preview next month
Nvidia RTX 50-series graphics cards alongside an RTX 4090
Nvidia says it's sold twice as many RTX 50-series cards as RTX 40-series in the first 5 weeks. I'd bloody well hope so given there was essentially just the RTX 4090 for competition
AMD Radeon RX 9070/9070 XT graphics cards with artistic renders of reference design cards circled
Looks like a reference design AMD RX 9070 XT card has shown up in China, but let's not get carried away with thoughts of MBA cards just yet
Concept art of WoW's upcoming player housing system, showing a warm homestead with a welcoming figure in shade.
WoW flexes its MMO player housing system in a new blog post, and it really might just beat FF14's dated furniture placement into the dirt
spectre divide
Spectre Divide and its studio are shutting down after just six months: 'The industry is in a tough spot right now'