DICE details changes coming to Battlefield 5 following open beta

DICE has shared the ways it's changing Battlefield 5 following the open beta, including giving players more ammo, making it easier to spot enemies and changing the way you bleed out after getting shot.

The game's 'attrition' system, which gives players limited health and ammo at spawn to "optimise gameplay tempo", is first in the crosshairs. Based on player feedback, DICE is going to ensure you'll spawn "somewhat more capably" in the final game—that means more ammo for some weapons, and an increase in maximum ammo for others, it said in a blog post

DICE is also considering giving players a single-use health pouch, it said. To balance out the changes, it's going to remove some supply stations from the map, forcing players to build them if they want their squad to resupply (which also gives you more chances to score points from construction).

Enemy visibility is also in the firing line. Battlefield doesn't have the above-head spotting icons that previous games in the series had, so you actually need to see an enemy to know where they are, or use the spotting-specialist Recon class. Beta players found that sometimes, particularly on the Rotterdam map, it was too difficult to spot enemies, and so DICE is adding a distance haze that will make other players "pop" more, while also tweaking lighting levels to improve visibility.

The speed with which you die will be different in the final game, too: bleeding out is going to be faster, meaning you'll be back in the battle faster after you're shot. To counter quicker deaths, it'll be easier to see and hear squad mates calling for help after they've been downed, so you'll have a better chance of reviving them if you're nearby. Plus, the longer you spend bleeding out—maybe you were only partially revived, for example—the quicker you'll respawn when you actually die. 

The final set of changes are to do with vehicles. You'll see a much richer variety of vehicles in the final game, and you'll be able to damage them more effectively thanks to "systemic damage", which will let you disable specific parts of a vehicle. Players could damage a tank's tracks in the beta, but in the full game you'll be able to target turrets and engines, too. 

Lastly, some planes are going to be more agile in the final game, and pilots will be able to see spotted enemies from further away. Radar and Parachute Flares, which weren't in the beta, will also make it easier to acquire a target.

For the full list of upcoming changes, click here. Battlefield 5 is due out November 20.