Destiny 2 hotfix reduces Rumble player count and changes respawn system

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I was hoping, for no particular reason aside from my relentless sense of optimism, that today's Destiny 2 maintenance would include something about the next expansion: A trailer, ideally, but I'd settle for a just a hint that it's actually coming in May, as has been rumored. Alas, it is not to be. But we do have the patch notes. 

Crucible:

  •  Reducing Rumble player count from 8 to 6 Changes to respawn system to help prevent players from spawning near opponents   

General:

  •  Fixed an issue where players were unable to load into the Tower
  • Fixed an issue where Vendors sometimes would not load in the Tower
  • Fixed an issue where players were sometimes unable to load into Raid encounters

Error Codes:

  •  Increased monitoring for ZEBRA errors, soon to be split into BEET and KALE.    

The "Zebra" error is apparently a general networking error. Beet and Kale is anybody's guess.

Don't forget that the planned 6v6 Iron Banner mode that was supposed to roll out today has been delayed because of the "Anteater" error, so free-for-all Rumble mode, with the reduced player count, is returning for the week.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.