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BioShock Infinite loses two additional key staffers

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Bioshock Infinite

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Irrational Games lost two more BioShock Infinite team members last week as the latest of a series of shuffles and departures (opens in new tab) from the untypically quiet developer. Superannuation (opens in new tab) spotted the LinkedIn profiles of former Artificial Intelligence Lead Don Norbury (opens in new tab) and Combat Design Director Clint Bundrick (opens in new tab) reflecting the change.

Both Norbury and Bundrick took positions at Microsoft as Senior Software Design Engineer and Senior Designer, respectively. Irrational recently experienced the parting (opens in new tab) of Product Development Director Tim Gerritsen and Art Director Nate Wells from the company. Systems Designers Ken Strickland and Tyann Sylvester, Design Director Jeff McGann, and Senior Level Designer Steve Gayno also left Irrational earlier this year.

BioShock Infinite still maintains a February 2013 release schedule, with a Facebook countdown timer promising a new trailer reveal (opens in new tab) this weekend.

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?