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Battletech Kickstarter breaks $2.5 million in funding with one day remaining

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Map of the Inner Sphere

The Battletech Kickstarter that Harebrained Schemes launched in September has now surpassed $2.5 million in funding. That's more than ten times the original $250,000 goal, and it means that the final stretch goal of PvP multiplayer has been achieved. And that will in fact be the final stretch goal: The studio said that any further funds raised will go toward "polishing the features and content we've already committed to."

At the same time, Harebrained does have plans to expand the game further after it's come out. "After that, any additional funds will go toward funding a Post-Launch Live Team that will continue developing additional features and content," it wrote in a Kickstarter update. "First among them will be Cooperative Multiplayer, which will allow you and a friend to face-off against AI opponents."

Harebrained's Battletech is a turn-based tactical game, rooted in games like FASA's Mech Commander (Harebrained co-founder Jordan Weisman, by the way, was also co-founder of FASA) and, prior to that, the Crescent Hawk games. It's set in the "classic Battletech" era of 3025, at the end of the Third Succession War and prior to the Clan invasion, when the Great Houses were still scrambling and scavenging to simply maintain effective Mech fighting forces. As the game stands, it will have a complete single-player campaign, as well as open-ended "mercenary" gameplay that will let players carry on indefinitely by accepting procedurally-generated contracts.

The Battletech Kickstarter campaign has a little less than a day left in it, wrapping up at 3 pm ET on November 3.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.