Why I can't stop stealing in Fallout 4

Fallout 4 1

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In Now Playing PC Gamer writers talk about the game currently dominating their spare time. Today, Ben pinches everything that isn't nailed down in Fallout 4.

Fallout 4 2

A guard in Diamond City strikes up a conversation but I ignore him and focus on scanning the background for umbrellas and spatulas. I walk through majestic environments staring entirely at the floor. I make a beeline for a broken mop in a super-mutant’s lair because I need its precious cloth and that futon won’t make itself. Old newspapers and ashtrays and duct tape and desk fans are the new gold (the old gold, gold, is fairly useless).

My routine involves loading up with lightbulbs and hotplates and teddy bears until I can’t carry any more, giving another ton of junk to my begrudging pack mule of a companion, then hotfooting it back to base after every mission to empty my stash. I imagine typewriters and paintbrushes and battered books streaming from pockets en route like a crappy breadcrumb trail made from sheer garbage.

My ultimate aim is collecting enough human bones to make a pool I can swim in like a detestable Scrooge McDuck.

I can do a lot with these materials, though, like scandalously shredding an American flag and using its material to make a doormat, mounting stuffed animal parts on the walls of my bedroom, scrapping plungers and pencils and using their wood to build a fence around my most annoying settler who keeps asking me for drugs, and harvesting copper from telephones to wire up my electricity pylons and creating a promotional radio station that broadcasts a humblebrag across the Commonwealth. My ultimate aim is collecting enough human bones to make a pool I can swim in like a detestable Scrooge McDuck.

My every action in Fallout 4 is taken with homestead expansion in mind, and as such it’s spoiled other games for me. I don’t want to play something in which filling my clown-car pockets with alarm clocks and spatulas isn’t handsomely rewarded. I’d steal you if I could.