Kerbal Space Program chronicle — part one: achieving orbit for science

Kerbal Space Program is an open-world universe simulator that specializes in modeling orbits, atmosphere, gravity, and rocket physics. With nothing but your wits and a hangar full of space vehicle parts, your task is to explore. Look up at the night sky. See a planet? See a moon? Go there. There's nothing stopping you except the relentless hostility of physics.

In this chronicle, I will be recording the first missions of the PCGSA, PC Gamer's ambitious new space program. By being the first PC games magazine to make a home in the stars, we hope to use advanced satellites to gain exclusive news leads and maybe sort out when Half-Life 3 might be showing up.

The plan is simple. First, we'll build and launch a satellite and achieve orbit. Then, we'll put the first Kerbal into space and bring him home again. Then, we'll establish a space station to serve as a fueling depot for longer trips. Finally, we'll plant our flag safely on the Mün, Kerbin's closest celestial neighbor, and come home again.

A note about mods: KSP is still early in its development, and is enjoying a long development cycle with an active modding community . Some mods add features that will eventually be included in the game, while others simplify gameplay by adding autopilots or new spacecraft parts. One of my favorite mods, MechJeb , is one I'll be using for its excellent information readouts. While MechJeb does include autopilot features, I won't be using them. All of these missions will be flown entirely by hand.

On with the first mission...