ray tracing
Latest about ray tracing

Microsoft announces DirectX Raytracing 1.2 claiming 'game changing' performance benefits but it looks like the important stuff is already in Nvidia's RTX GPUs, even the old ones
By Jeremy Laird published
News Is Microsoft tracing Nvidia's already-trodden path...?

Assassin's Creed: Shadows PC performance analysis: Ray tracing, upscaling, and frame generation are all optional, but only two of them are worth using, though not the ones you might think
By Nick Evanson published
FPS in the shadows Assassin's Creed is back with epic vistas, pretty graphics, and so-so performance. Same old, same old.

I just played Half-Life 2 RTX, a fully ray-traced overhaul of the original, and its meaty headcrabs have me hankering for more
By Jacob Ridley published
Gordon's back It's time to dust off the ol' crowbar.

GTA 5 Enhanced performance analysis: Forget max settings, my advice is to enable Very High RT and enjoy the show
By Andy Edser published
Enhance GTA 5 has received a significant dose of the shinies.

AMD says its ghostly 'Toyshop tech demo is truly not reflective' of what FSR4 will look like when it ships with the RDNA 4 cards this week
By Andy Edser last updated
News There are a lot of ghosting issues in AMD's new path tracing demo, and it's got a few people concerned.

While everyone's getting all excited or angry about all these new GPUs, I'd just like to remind everyone that graphics settings exist
By Nick Evanson published
Settings for all And that means your old graphics card is likely perfectly fine.

Metal Gear Solid Delta: Snake Eater system requirements are here, and it's yet another game that requires an RTX graphics card and tonnes of free storage to play
By James Bentley published
News Pour one out for those still on a GTX card.

Ray tracing is quickly becoming inescapable and I think it's time we bit the bullet and embraced it
By Andy Edser published
All the rays Upscaling will always save the day. Right?
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