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Ring of Pain is a weird dungeon crawler card game coming later this year

Ring of Pain is a roguelike dungeon crawler card game that's set to come out this fall, and if you think that sounds like an odd but potentially interesting mashup of genres, I have good news: Publisher Humble Games has launched a demo that you can play right now on Steam.

Each dungeon in Ring of Pain is dealt at random from a deck of cards and arranged to be fully visible so you can see what's coming and strategize appropriately. Equipment you gather along the way will be vital to your survival, but your inventory will be a limiting factor, as each slot can only hold one item. Figuring out synergies can dramatically increase your odds of making it to the end. (I don't think it'll help you decide whether or not to trust strange, faceless cosmic auras, though.)

It all looks, and sounds, very strange—"It's like a turn-based Binding of Isaac set in the darkest corner of your mind," is how developers Simon Boxer and Twice Different once described it—which is what makes it ideal for a demo. Sometimes instead of pouring a lot of time into trying to explain what's going on, it really is better to just toss people the keys and say "figure it out."

The demo is available from the Ring of Pain Steam page, and will give you about a half-hour of gameplay—hopefully enough to give you a good sense of whether this weird journey is a trip you want to take.

Humble Games also announced the Ring of Pain release date today: The full game is set to go live on October 15. You can find out more (although, again, you'll probably have better luck just playing the demo) at ringofpain.com.

Check out a handful of screens below.

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(Image credit: Simon Boxer and Twice Different)
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(Image credit: Simon Boxer and Twice Different)
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(Image credit: Simon Boxer and Twice Different)
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(Image credit: Simon Boxer and Twice Different)
Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.