Skip to main content

Destiny 2 gets the Vault of Glass in May

The Vault of Glass
(Image credit: Bungie)
Audio player loading…

In September of 2014, the original Destiny received its first raid: the Vault of Glass. A co-operative FPS puzzle box that required a full team of six players, it featured multi-tiered boss fights as well as environmental challenges, and was billed as Destiny's hardest mission. Nothing else in Destiny or its sequel has captured the imagination of players to quite the same degree.

Which is presumably why Bungie is bringing it back. Last year it was announced that Destiny 2 would be losing some old planets and raids, but that the first game's Cosmodrome and Vault of Glass would be added during Year 4. In the latest of Bungie's weekly updates (opens in new tab) we get a date for Vault of Glass's return, May 22, and discover that it won't be exactly the same.

"The story isn't changing," Bungie notes, "but you may notice other differences. Our goal was to keep the feeling similar to how you remember, but we have made some updates to bring this content up to Destiny 2 standards." Exactly what those changes are is not explained, though it is mentioned that the opening area will be a private instance rather than a shared space and you won't be able to wander off and explore the rest of the planet.

The race will be on to be the first to complete it again, and Contest Mode (opens in new tab) will be enabled for the first 24 hours. If you're not sure what the big deal is, here's how being the first to finish a raid can change your life

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was published in 2015, he edited PC Gamer Indie from 2017 to 2018, and actually did play every Warhammer videogame.