Want to know more about Flyting in Assassin's Creed Valhalla? Flyting is introduced fairly early on, but unless you purposely look to hone your Flyting skills it's easy to miss out on various opportunities littered throughout the game. On the surface, Flyting is nothing more than a Viking-flavoured rap battle but they have another purpose other than just testing your wit. Successful Flyting will increase Eivor's charisma which in turn will give access to hidden dialogue options as you progress through the story.
Flyting competitions can be found throughout England and Norway and if you want to find out more about this lyrical pastime of withering words, you've come to the right place. Below I've set down everything you need to know to find the AC Valhalla Flyting locations, as well as how to be successful with each encounter.
AC Valhalla Flyting answers: What to choose for each encounter
You can find the correct answers to each Flyting duel directly below. If you'd prefer to master the art yourself, you can skip past this section and find everything you need to know further down.
Rygjafylke: Manning, Fighter of Wolves
- What you make up in muscles, you’re lacking in spine
- They seem perfectly placed to give children a scare
- No, you’re quite like your arms: just incredibly thick
- I recall what you taught, ere I enter the fray
- Then I’ll tell you you’ve nothing inside of your skull
- I will flyt you with flourish and best you with flair
Grantebridgescire: Fergal the Faceless
The answers here don't matter so choose whichever you like the sound of.
East Anglia: Chadwick, Monger of Gossip
- Then you’re speaking to fools, and their knowledge is flawed
- And they’re sorely mistaken, I’m known for my might
- Then you’ve clearly misheard them, my wit is immense
- O, to beat such a braggart will surely be fun
- You’re a weakling, a milksop, a cadger, a louse
- Your pride is appalling, and your rhyming is worse
Lunden: Augusta the Cheerful
- You’re the picture of elegance, beauty and grace
- O, your valor’s the subject of story and song
- It is truly a pleasure, my partner's sublime
Oxenefordscire: Hogg the Burly
- O, you’re barely an insect, a fly that I’ll swat
- You’re possessed of a baldness that’s scared off your hair
- You’ve the brain of a donkey, to challenge a Norse
Sciropescire: Ove the Scarred
- And your thick little skull’s fit for grinding my axe on
- Test your might against mine and we’ll see how you do
- If it’s fighting you want, I shall take you on now
Essexe: Lady Ellette
- For they put all who hear them to sleep
- I’ll defeat you and banish all doubt
- Lend a salve, for your words make me ill
Cent: Acolyte Alwin
- Though you speak through another, your flyting is poor
- Though you choose to be quiet, your folly is loud
- With such drivel to speak, I see why you keep mum
Jorvik: Hertha the Very High
- The one fool that I see here is up on that wall
- Then enjoy it while you can, a great fall is at hand
- What’s it like feigning hugeness? You’re naught but a gnome
Eurviscire: Borghild the Aleswife's Bane
- Your face brings to mind the arse-end of a horse
- Now to look upon you leaves both my eyes in great pain
- You’ve drunk far too much ale, now, you’re just telling lies
Snotinghamscire: Stigr the Amorous
- Yes, with words I’ll ensnare you and put you to bed
- I’m as good with my lips as I am with my tongue
- While I doubt you can take me, I’ll give you a go
- O beware what you ask for, I’ll finish the fight
- I’m as wise as an owl, you’re a fool of a god
- Well, your victory's not what my visions portend
- I should like to see you try
- They’re too dull to conquer me
- I grow weary of your squeak
Assassin's Creed Valhalla Flyting: Why it's worth doing
Not only were these proto-rap battles an important part of Viking culture, Flyting will be important to you because it gives you the ability to upgrade your Charisma stat.
This'll be of great benefit to ambitious conversationalists in the early game, as high charisma allows you to access special dialogue prompts that can instantly resolve life-threatening disputes. It works in a similar fashion to the Speech statistic in Bethesda's Fallout series, where you can pass a check to escape a sticky situation, cut out some boring legwork, or sway somebody's opinion.
Charisma prompts will appear in-game at random. If you meet the corresponding skill level shown in the prompt, you'll be able to choose it instead of the standard options, allowing you to access hidden dialogue and unique quest resolutions. Beyond instanced Flyting Competitions, Eivor will also be prompted to Flyt as part of the main quest, so it's useful to understand how these puzzles are won, regardless of whether you're interested in boosting your charisma or not.
How to find Flyting Competitions
You'll take part in your first Flyting competition in Fornburg as part of the main story, but you may come across others first in Norway if you explore this area first, as Andy recommends (opens in new tab). You'll find plenty more in these colder climes, in Britain, and beyond. Flyting competitions are marked by the symbol of a blue mask on the map (don't get them mixed up with the white mask: This is a Roman Artefact).
If you find any populated hamlet or town, chances are there's a Flyting competition waiting for you there. To activate them simply talk to the quest-giver and get ready for a Flyt.
How to win Flyting battles
Flyting in Assassin's Creed Valhalla is all about working with syllables. You'll go back and forth trading insults with your opponent, and you must do your best to turn what your interlocutor has said on its head with clever wording. You're looking to make your response rhyme, but not in a stunted fashion that undermines your wordy riposte.
Be mindful that you can always ask your opponent to say their piece again if you didn't catch the rhythm of their insult. In most cases, there will be three options for Eivor to pick from. They are responses that:
- Won't rhyme with the preceding phrase at all.
- Rhymes, but doesn't match the flow of the preceding phrase.
- Rhymes and matches the preceding phrase's rhythm.
As you can guess, the trick is making your choice as close to the final response type as possible: It should rhyme and flow the best when read by Eivor.
The best approach is to go over the prompts in your head or even say them aloud to yourself. Which one rolls off the tongue best? In many cases, an unnecessary comma may interrupt a response, making it redundant in verse when compared to a less pithy, but better flowing prompt.
In some special cases you may face up against a unique Flyting opponent who doesn't play by the above rules. One Flyting partner I came across was deliberately terrible at Flyting. In cases like this, you must shape your responses around the fact that their attempts at Flyting are absurd, or rhyme with their response even if it is already failing to rhyme. With this knowledge, in either case, I trust you'll be able to Flyt like a butterfly and sting like a bee.