2K Silicon Valley is now 31st Union and is working on an 'ambitious and inspired new IP'

(Image credit: 31st Union)

2K's Silicon Valley studio, which opened last year with Sledgehammer co-founder Michael Condrey at the helm, finally has a name: 31st Union. The new studio is already expanding, too, opening an office in Spain. 

What it's actually working on remains a mystery, unfortunately. Condrey says it's an "ambitious and inspired new IP" but isn't ready to spill the beans just yet. His credentials suggest something with plenty of action, though. He was the director on several Calls of Duty when he was at Sledgehammer, as well as Dead Space at Visceral. 

He's also a big fan of Silicon Valley. The place, not the show. 

“Our name and studio represent the spirit of California in its rich diversity of thought, art, music, innovation and cultural representation that have defined the current golden age of entertainment and technology here in Silicon Valley," he says. "In revealing our new identity and announcing the expansion of our operations, we’re shifting into an exciting next phase of growth to include more voices and bring our vision to life around the globe.”

31st Union's head of strategy, Tyler Michaud, adds that the studio believes "diverse perspectives and experiences are crucial to creating a truly global entertainment experience with a deep connection to passionate fans," hence the new office in Spain. 

Now that it's got a name, hopefully we'll find out what it's cooking up soon. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.