It's The PC Gamer Show! In episode five, Evan and Tyler dive into the mayhem of PAX Prime to to talk to some of our favorite developers (Chris Roberts! Tim Schafer!) and play some of the PC's most exciting games.
Tim Schafer and Double Fine blew the doors off of E3 this summer with the announcement that Grim Fandango would be being remastered and re-released. After a horrifying few hours where it was rumored that the release would be exclusive to the PS4, we now know that Grim Fandango will be returning home to the PC. At a special panel at PAX Prime 2014, artists who worked on the original talked about their efforts to overhaul the classic.
Evan stopped by Double Fine's PAX Prime 2014 booth today to chat with Tim Schafer about the studio's new publishing efforts, social gaming and the invention of couches, and what it means to be independent in games today—outside of the big publisher "machine."
Double Fine boss Tim Schafer revealed last month that Grim Fandango, the cult classic LucasArts adventure, was being remastered and re-released for modern systems. Unfortunately, those systems were the PlayStation 4 and PS Vita, and not the PC. Schafer didn't leave us out in the cold completely, however, saying at the time that there would be "talk about other platforms soon," and today he was as good as his word.
Following this week’s huge news that Double Fine is releasing a remastered version of the classic adventure game Grim Fandango—and the rage-inducing news that it’s coming first to PS4—Double Fine has released a great retrospective video looking back at the game. In it, developer Tim Schafer and others talk about their roles in development, the game’s reception, and how the team started to bicker during crunch time.
Adventure game fans rejoice! Tim Schafer has confirmed that Grim Fandango, the beloved LucasArts classic, is getting remastered and re-released for a whole new generation of gamers. Unfortunately, this news was announced at Sony's E3 2014 press event, along with the, erm, grim news that the remastered edition is, for now, exclusive to Sony's systems.
Any film nerd will tell you: the best part of owning your favorite movie on DVD is listening to the director commentary. There’s a distinctly Special-Feature vibe coming off of this video of Tim Schafer playing the LucasArts classic Day of the Tentacle, and I just can’t get enough of it. Though the sequence was originally filmed as bonus content for the Double Fine Adventure documentary, it’s just been posted online for all to enjoy.
To celebrate/promote the fact its new game Hack 'n' Slash is headed for Steam Early Access and playable at PAX East this weekend, Double Fine has released this trailer. It's a little heavy on the Lonely Island-style skit/song stuff and light on actual gameplay, but still as charming and whimsical as you've probably come to expect from the house that Schafer built.
Costume Quest 2 is really happening, according to an interview Double Fine’s Tim Schafer gave to IGN. A direct follow-up to 2010’s Costume Quest, the sequel will have “more costumes” and “deeper combat.” Brother-and-sister duo Wren and Reynold also return as the main characters fighting their way through Halloween and collecting absurd amounts of candy.
Grim Fandango is one of the best adventure games ever made—an epic journey through a world that meshes Casablanca with Día de Muertos, as brilliantly imagined by Tim Schafer. First released in 1998, it was just about the peak of storytelling in the genre, but it always had one huge problem: the controls. But a new mod may solve those problems, changing the game's controls from keyboard-based "tank" movements to a point-and-click interface.
Do Double Fine have all of the world's money, or none of the world's money, or just some of it? Perhaps it's time for a really tall person to hang Tim Schafer by his boots so we can see how much is in his pockets - either that or we keep an ear out for what the team are saying in interviews/Kickstarter updates/on the phone to their mums. In a chat with GamesIndustry International, Schafer has revealed that the studio has made enough money from sales of the first half of Broken Age to create its concluding chapter - which is good news, particularly for the people who thought they were funding the whole thing a couple of years ago. “We’ve made enough that we can make the second half of the game for sure,” Tim says in the above interview, confirming what I just wrote.
Double Fine frontpersons Tim Schafer and Greg Rice join us as special guests this week to talk Broken Age, their latest game, Kickstarter, the adventure game genre, and reflect a little on their experience Steam Machines and the Steam Controller, which they've been using recently.
Piranhas get a bad rap. Contrary to popular belief, they're not actually all that interested in devouring human flesh – a misconception that renders the entirety of Piranha 3DD, and that bit in that one James Bond film, obsolete. You'll find that and more deceptive things in this week's Free Webgame Round-Up, which also features "Tim Schafer" (yeah, right) and a so-called "honest rogue". Enjoy!
We're a week away from the PC release of Brütal Legend. Three and a half years late, but considering true metal originates from the Edge of Time, that's not too bad. But it seems, just as we seem like we're reaching the end, our blood brothers at Double Fine might have more to give for the rocktastic franchise... and maybe even Psychonauts, while they're at it. In an interview with RPS, Tim Schafer hinted at some possible DLC, and didn't leave a full expansion out of the question.
Tim "of Legend" Schafer ascended Double Fine mountain today to proclaim that Brütal Legend has been freed from the dark magic which has imprisoned it in consoles since 2009. The heavy metal adventure will release on PC February 26th, and is available now for discounted pre-purchase on Steam. Those who join the Order of Early Adopters also gain access to the multiplayer beta, which is live now, and two Team Fortress 2 crossover items.
In an interview with VentureBeat, Double Fine founder Tim Schafer discussed how the studio's groundbreaking Kickstarter campaign changed his stance on the transparency of showing a game in progress to the public, declaring he's now "unafraid" of being open.
No, Double Fine isn’t creating some sort of crossover between our favorite horror game and Epic’s upcoming Minecraft/zombie hybrid. Amnesia Fortnight is the indie studio’s internal process for fast prototyping, a two-week period where Double Fine collectively drops whatever it’s doing, splits into teams, and sprints to build barebones versions of game concepts. The method was used to greenlight and develop Costume Quest, Stacking, and mobile game Middle Manager of Justice.
Today Double Fine is opening its once-secret process to the public. Partnering with Humble Bundle, a minimum $1 donation earns you the right to vote on Double Fine’s 23 pitches, which range from experimental to ridiculous.
There are only 36 hours left to contribute to Double Fine's adventure game kickstarter campaign. So far 75,766 backers have contributed $2,801,103 to the project. Quite a lot more than the initial $400,000 target, which was surpassed within hours of the campaign going live.
"We're still pushing for more because the more money we have, the more awesome we can make the game, the more people we can put on it," Schafer says in the final call for donations in the video above. "we really have been enjoying the statement and attention that this project has been getting and we can think we can even make a louder statement about what we're doing here."
For those of you who invested in Tim Schafer’s adventurous Kickstarter campaign, here’s further proof that your money is in good hands. Seriously, what other developer would you absolutely trust with a game entirely based around Russian matryoshka dolls? Well, have a look for yourself, because Stacking, Double Fine’s ultra-charming take on wooden folk dolls of increasing size, finally hit Steam today. Better still, it’s launching at 33% off! Perhaps that’s to compensate for appearing on PC almost a year to the day after Stacking’s console debut... so what took so long?!