News

How to access Dark Souls 2's new DLC in-game

PC Gamer at

If we’ve learned anything from our time in Dark Souls 2, it’s that the game doesn’t hold your hand for anything. Its first DLC, Crown of the Sunken King, is no exception. Unlike Borderlands 2 or Fallout: New Vegas, where installing new addons immediately give you a new quest and a map marker, Crown of the Sunken King simply puts a mysterious item in your inventory and leaves you with a cryptic clue. If you're stumped on what the new item means, or how to get into your newest challenge, we can help.


Spec Ops: The Line sequel has "no chance" of happening and Yager is okay with that

Andy Chalk at

Spec Ops: The Line was a remarkable game, to the point that more than two years after it came out, I don't want to talk about it in any great detail out of fear of spoiling the experience for those who have yet to play it. But it wasn't a sales success and so a sequel isn't going to happen, yet somewhat surprisingly that's just fine with the team at Yager.

Yogscast declines to comment on claim it received $150,000 of Yogventures Kickstarter money

Andy Chalk at

The failure of the Yogventures Kickstarter has taken what may well be the first step toward ugliness with an assertion by the developer, Winterkewl Games, that $150,000 of the money raised went to Yogscast, which was to use it to create physical rewards and hire a lead programmer for the project. But roughly two-thirds of that amount remains unaccounted for, according to figures released in a new, final Kickstarter update, and while Lewis Brindley of Yogscast insisted in a response that the update "omits much," he didn't explicitly deny the allegation either, saying only that "there's no value in going into detail."


Lovely Planet out next week, is a happy, colourful game about shooting things

Phil Savage at

No, no, no, no, this isn't right. Shooters today are brown and serious, and about real-life things like war, swearing and using helicopters to airlift a single jerk sniper to a nearby rooftop. They're not fast and twitchy, and they're definitely not colourful. And yet, Lovely Planet is defiantly breaking all the rules, by being about a planet of colourful things... that you shoot.


The International 2014: must-watch games from day three

Chris Thursten at

Missed yesterday's report? Read it here.

The bloodiest day of The International 2014 began with a run of the tournament's best matches. Then, after a run of upsets in a tournament that has been defined by upsets, one team emerged that will face Newbee in the grand final today. It's certainly not the grand final I'd have expected a week ago, and if you'd told me these results a month ago at ESL One I'd have called you crazy. I'd also have asked what it was like in the future and if you could help me skip the queue in the Secret Shop, but that's another matter.

Microsoft job listing says nice things about PC gaming, isn't clear if it means them

Phil Savage at

Over the past few years, Microsoft's behaviour in regards to the PC gaming has more closely resembled a teen high-school drama. One minute he's—Microsoft is a he in this analogy, just roll with it—he's inviting us to the prom, saying we're the prettiest platform around. The next, he's run away with the console market. Sure, he still calls to tell us that we mean the world to him, but we don't really believe him at this point, do we?

Well, not really, no, but that doesn't mean Microsoft doesn't see the potential of the PC as a platform. In fact, they've outlined its dominance in a new job listing, advertising a Business Development position overseeing games on PC, mobile and tablets.


Elite: Dangerous team outline plans for post-launch expansion packs

Phil Savage at

Hey, you! Space fan! Are you excited for Elite: Dangerous. Well stop it, there's no time for that—its creators are already looking toward Elite: Dangerous's expansions. Be excited for that instead.

Yes, despite the main game being in beta, the Frontier team are already planning ahead to Elite's post-launch future. In the latest news letter update, they've shared their vision for the game.


The Sims 4 demo footage reveals Premium membership

Phil Savage at

Damn, The Sims got dark. It's always been a playground for the sadistic, of course—for those who like to torment their digital charges with inescapable rooms of terror. But now, it seems, the game takes place in a Twilight Zone episode where excess emotions are punishable by death. In this 20 minute walkthrough of The Sims 4's E3 build, characters once again chuckle themselves to an early expiration. And to think, they say laughter is the best medicine.


Warframe update 14.0 adds new class, quests, modes and new pets

Shaun Prescott at

It is not unreasonable to want pets in violent third-person shooter video games. The team at Digital Extremes doesn't think so, as the new (and rather major) Warframe update includes pets, as well as other substantial additions. These include a better opening tutorial and user interface, a whole new Warframe class, new modes and quests galore.


Minecraft now has giant combat robots, if you have 60 hours to spare

Shaun Prescott at

It's well established that amazing things can happen in Minecraft, but this is something else. Few people will deny the allure of giant robotic killing machines, but some are more passionate about them than others. In the video above, Minecraft expert Cubehamster has crafted a gargantuan mech entitled Mega Gargantua. The fully functioning robot took 60 hours to construct and does not need Command Blocks or any other mods to get up and running. In fact, if you were patient enough you could build it in Survival Mode.


FIFA 15, like The Sims 4, is all about emotions

Tom Sykes at

This might be the first trailer to make me give a football game a curious glance since the days of the Mega Drive, and it's all thanks to EA's current obsession with emotions. Not content with turning The Sims into an emotional melting pot, they're giving each player in the noble game of football their own "emotional intelligence", which will visibly change over time depending on how the match is progressing. While players won't sit cross-legged in a huff after someone misses a goal, their reaction animations will alter in both positive and negative ways to proceedings, according to this latest trailer. See what this entails after the break.


Mighty No. 9 video shows transformations, bosses and more

Tom Sykes at

I remain skeptical of Comcept's second crowdfunding campaign, but I've finally found a video that makes me interested in Keiji Inafune's definitely-not-mega Mighty No. 9. Stick around for two minutes of dashing, shooting, boss battles, a few of hero Beck's transformations and more.


The International 2014: Techies revealed in All Star match

Chris Thursten at

It might have been rumoured for a while, but it's still unprecedented. Tonight at the International Valve took the lid off Techies, a DotA hero with a cult following due to his continued absence from Dota 2. Like Valve's other great unfinished projects - Ricochet 2, Portal 5 - Techies have become an event so long-awaited that it seemed like it'd never happen at all.


The Best Free Games of the Week

Tom Sykes at

In an unusual twist, this week's Best Games don't appear to be have been created with a game jam in mind – but that doesn't mean I don't have some hot, sticky, viscous game jam news to relay: Game Jolt now allows users to set up their own game jams using a seemingly easy-to-use set of tools. Before the Jampocalypse begins in earnest, let's stop to appreciate a handful of games operating under their own specific themes, each with something bold and new to impart. Read on for a splash of colour, a sweary Scotsman, a modern-day maze, an interactive short story and touchy-feely bomb-defusal. Enjoy!


Darkwood interactive trailer asks whether you'll fight or flee

Tom Sykes at

Darkwood is a top-down, roguelikey, randomised horror, and one that (based on trailers at least) appears to have an atmosphere you could cut with a rusty machete. We mentioned that it was coming to Steam Early Access back in April, but it turns out that "coming soon" meant "coming in a few months". A new interactive trailer reveals that Darkwood's now pitching camp in the Early Access wilderness on July 24th, a date which couldn't be more next week if it tried.

The Crew closed beta now deploying a little earlier, here's what to expect

Tom Sykes at

The Crew's closed beta will be arriving a little earlier than its original July 23rd deploy date, perhaps due to opportune driving conditions, or clement weather - we just don't know. We do know, however, that the beta will now be waiting outside your house, keys in hand on July 21st, giving you a whole working week of slightly buggy open world driving fun before you have to take it back to the rental place. If you haven't signed up yet, you can still do that here, but be warned: you will need a uPlay account. You'll find details of the closed beta after the break.


Saturday Crapshoot: Corporation

Richard Cobbett at

Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, as a few lucky people get a glimpse of the new Doom, a look back to one of the forgotten games that preceded it.

Very few genres start with their most famous game. In the case of shooters, Doom set the template that everyone would first wisely try to build on as far as style, design, deathmatching and feel, but it wasn't even close to being the first FPS. Nor was its predecessor, Wolfenstein 3D. Even without looking at other companies, id Software had two before either of them - fantasy-themed Wolf 3D predecessor Catacomb 3D (not the "Catacomb Abyss" series that used the same engine but was made elsewhere, as well as featuring the most eye-gouging wall textures ever inflicted on an unsuspecting world), and the super-miminalistic Hovertank 3D back in 1991, which had simple coloured boxes for levels and turned heads less for its complexity as its speed - something that Wolfenstein 3D would later weaponise.

But before that? Let's check in with Core Design, years before striking gold with Lara Croft...

Endless Legend review (Early Access)

Wes Fenlon at

Early Access reviews offer our preliminary verdicts on in-development games. We may follow up this unscored review with a final, scored review in the future.

Hexagons have never looked this good. Endless Legend paints a watercolor fantasy across its 4X strategy grid, and the pieces that fill those hexagons—distinct warring factions, indigenous races, fire trees and magical orbs and mysterious ruins—build a rich and deeply complex game world. Complexity is typically expected from 4X strategy games, but playing them before they're complete is not. And Endless Legend is definitely not complete.

Cult of the Wind creator: "It was a surprise when all that hype amounted to nothing"

Tyler Wilde at

Yesterday, I wrote that I'm disappointed by Cult of the Wind—not because it's a bad game, but because I can't play it to find out if it's a good game. It runs fine, but I didn't see anyone in the single official server all day. I was surprised: Cult of the Wind generated a lot of excitement on Steam Greenlight, so where are all the players? In an e-mail correspondence, creator Alex Allen tells me he's also surprised, and expresses concern about the effects of Greenlight and Early Access.


EVE: Valkyrie producer explains why VR is good for flight sims but not FPSes

Andy Chalk at

The space combat sim EVE: Valkyrie is a particularly exciting addition to the genre because it's being built from the ground-up to use the Oculus Rift VR headset. Assuming it lives up to the hype, that will make it one of the most uniquely immersive gaming experiences available, as players will have complete freedom of view through their cockpit windows as they yank-and-bank across the galaxy. But despite that great potential, executive producer Owen O'Brien doesn't believe it will herald a new generation of similarly engaging FPSes.