Despite those early cinematics, Dead Island has never taxed anyone reluctant to use their brains. Dead Island 2 appears to be following a similar course, except this time there's nothing subliminal about the messaging, which appears to be as simple as "you get to kill zombies". The trailer showcases the manner in which you kill them, and the results are gory.
Spec Ops: The Line was a remarkable game, to the point that more than two years after it came out, I don't want to talk about it in any great detail out of fear of spoiling the experience for those who have yet to play it. But it wasn't a sales success and so a sequel isn't going to happen, yet somewhat surprisingly that's just fine with the team at Yager.
The developer behind Spec Ops: The Line announced today that they are working on a new action game titled Dreadnought. Players will be put in command of a massive super-carrier warships, the sci-fi equivalent of modern, city-sized aircraft carriers.
I became lost in the sprawling city of Dunwall a total of 14 times after receiving the teleporting Blink ability. The culprit wasn’t entangling level design or oblique objectives. It was curiosity – a hunger for the unknown rivalling Corvo Attano’s desire for revenge in its intensity.
From the moment salty ferryman Samuel Beechworth deposited me on the silty, moonlit shoreline of Dunwall’s outskirts, I sensed it: the compelling need to uncover the beating pulse of this once-mighty industrial city.
The lead designer of Spec Ops: The Line, Cory Davis has been talking to Polygon about the game's multiplayer mode. He claims that it was an unwanted, uncared for, tacked on addition that undermined the gravity of the single player experience, and attacks 2k for consistently pushing for multiplayer against the developers' judgement. After reading his comments, it's hard to see how he could put his disagreement with 2K more adamantly. Here goes.
"The multiplayer mode of Spec Ops: The Line was never a focus of the development," Davis told Polygon, "but the publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened — even at the detriment of the overall project and the perception of the game."