You may have noticed that Microsoft's E3 press event was heavy on the Xbox and rather light on Windows—which is to say, it didn't come up at all. According to Phil Spencer, the head of Microsoft's Xbox division and Microsoft Game Studios, there's a good reason for that: E3 is a "console show," and Microsoft didn't want to bring a gun to a knife fight.
Xbox Live retro-styled indie RPG Cthulhu Saves The World will arrive on PC if enough cash is donated to the developers.
Microsoft has admitted that it needs to "step up" on the PC front. Dave Luehmann, Microsoft Game Studio's general manager, has said, "Other companies should look to Microsoft for leadership, but I’m not sure they do. It is our job to lead the way on PC." How do you reckon they should do that, then?
Around the time Dragon Age came out, I bought an Xbox. It came with two games, and Dragon Age was one of them. I started it up and played through a few of the origins, and then I read John Walker's review in PCG 207. I couldn't believe it. 94 percent? For this? Sure, there's great talky bits (I'm a fan of talky bits) but the combat is just dull, and there's so much of it that I couldn't stand marching through any more of it just to get to five minutes of dialogue. I couldn't understand his review. I started to think he might have Bioware bedsheets. Of course, John Walker is one of our mightiest writers, and he wasn't wrong about Dragon Age - it just didn't match up to what I was playing. On Xbox, it's like eating your favourite meal on an economy class flight - it suffers from being crammed into a little plastic box.