The Indie Stone

Project Zomboid mapping tools released: die horribly in your own backyard

PC Gamer at

The Indie Stone have released the mapping tools for Project Zomboid, their indie zombie survival game. If you’ve ever felt the urge to see your home-town overrun with zombies - and who hasn’t - your time has finally come.

The tools, which were used by developers for creating the in-game maps Muldraugh and West Point, will let players create their own sandbox maps in whatever sadistic or artistic manner they choose. The question is no longer just how you die, but where.

Project Zomboid interview: on Steam early access, survival clothing and top modders

PC Gamer at

Article by Edward Lewis.

Project Zomboid is a 2D isometric zombie survival RPG set in the town of Muldraugh, Kentucky. Players have to fend off hordes of zombies, while seeking out robust shelter, crafting items for survival, scavenging for food and (importantly, given the horrible apocalypse) keeping your character in high spirits. The zombie apocalypse survival game is currently one of the highest rated games on Steam Greenlight, and fans take to the forums in their thousands to offer strategies for survival and promote new mods (some of which have made it in to the official build). So why is co-designer Andy Hodgetts still concerned about this Friday's Steam Early Access release?

"I don’t like to get excited by things because I don’t want disappointment," he says. "All you can do is the best you can possibly do and hope that it works out, but we have no expectations on this. We are working on a niche game for a niche set of people, but we think it’s pretty cool."

Steam Greenlight: 15 ace games from the PC Gamer Collection

PC Gamer at

While Valve continue to work out the kinks in their promo-platform piping, we’ve pooled together our favourite picks from the Steam Greenlight community into the PC Gamer Greenlight Collection. This will certainly continue to grow, so do check back, but here’s the first fifteen to make it in: experimental puzzlers, gruesome horror yarns, frantic frag-fests, puntastic platformers, games we can’t even pronounce - and all deserving of wider recognition. Why not have a peek and let us know what other games have tickled your fancy in the comments?

Steam Greenlight's $100 entry-fee: indie devs respond

Marsh Davies at

Indie devs seem to be divided over the recently announced Steam Greenlight $100 entry-fee. The idea’s well-intentioned: it’s to stop fakes, trolls and overenthusiastic members of the community filling the crowd-promotion service with games that aren’t theirs to develop. But others say such a figure is too much for struggling indies to afford and a dangerous gamble on a service which promises the submitting dev nothing solid in return.

Is the fee a good idea? A necessary evil? Will it crush aspirations or filter out the dross? We asked a number of indies and Steam hopefuls what they thought.

Project Zomboid to get new lighting system, improved NPCs and carpentry

Tom Senior at

Project Zomboid developers, The Indie Stone have enjoyed more than two months of development time in which nothing has caught fire or exploded. A robbery in October wiped out weeks of progress, but the team is back on track and have been teasing some new features that players can expect to arrive in upcoming updates, including a new lighting engine and new ways to interact with Zomboid's NPCs. Also, carpentry!

Project Zomboid robbery delays latest update, Zomboid "will come back stronger" says dev

Tom Senior at

Another setback has hit Project Zomboid developers, The Indie Stone. Over the weekend a burglary at the Newcastle home of two of the developers saw two laptops stolen. Months of work on the latest build of Project Zomboid were lost.

Project Zomboid writer Will Porter broke the news officially on the Project Zomboid blog. "We are gutted, we are despondent and - most of all we are sorry that this has thrown yet another bump into the road towards PZ completion," Will writes.

"We also REALLY want to wring the neck of the arsehole that did this to us," he adds.

Project Zomboid's eureka moment: "we started selling the world's worst games"

Tom Senior at

We recently met up with Project Zomboid developers, The Indie Stone, to discuss their many adventures trying to turn the indie sandbox survival sim into a commercial success. Yesterday we learned how help from Steam, Desura and FilePlanet saved the developers from exhaustion and pirates. Today we examine the serious problems the team faced finding a way to sell the game legally in the first place.

The problem was that Project Zomboid was technically an unfinished product, which made it difficult to sell using traditional retail methods. Their solution? To sell "the world’s worst games."

How Project Zomboid was saved by Steam, Desura and FilePlanet

Tom Senior at

We recently had the chance to catch up with the developers of procedural zombie survival game, Project Zomboid, to discuss the extraordinary drama of the months following its release earlier this year. The team behind the game told us about how they struggled to meet the initial flood of orders, and how charitable acts from Steam, Desura and Fileplanet helped them to stay afloat.

Project Zomboid picked up widespread interest as soon as it was announced. When it eventually went on sale it became a victim of its own success. Initially, there was no automated system in place for taking payment and distributing keys. The two-man team were forced to process every purchase manually.

"Our brains were sort of leaking out of our ears," said dev Andy Hodgetts. "The worst thing was because we were taking shifts we’d be doing it together for a bit and then I’d grab a few hours sleep and Chris carries on doing it and then he gets the sleep and I take over.

Project Zomboid taken offline by pirates, free public demo now available

Tom Senior at

Developers of the survival RPG Project Zomboid were forced to take the game off their site over the weekend after pirates developed a version of the game that would use Indie Stone's servers to automatically update their illegal copy, a move that could potentially cost The Indie Stone enormous amounts of money.

In a blog post picked up by RPS, the devs say that "these ‘auto updating’ versions of the game could screw us completely."