"I'm not a murderer," the man in the new Dying Light trailer says, mere moments before setting off on a murder spree notable for both its creativity and the staggering number of victims. But is it murder if the victims are already dead? These are the questions that you may, or may not, ask yourself as you bury your hatchet into the forehead of a staggering, shambling creature that used to be somebody's mother.
Techland have raged against the Dying Light, an act of raging so effective that it's pushed their Mirror's-Edge-but-with-zombies game into 2015. Dying Light was originally scheduled to release this year, the year we're in, 2014, but they needed a bit more time to polish their parkour system, buff their zombies' rotting flesh, and whip up an emotive yet entirely unrepresentative backwards-slow-motion trailer. OK, maybe not that last one. You'll find Techland's statement below.
I’m pretty excited for Hellraid for the same reason I’m excited for Dying Light. Techland’s mix of first-person melee combat and role-playing loot mongering in Dead Island was brilliant, and I’ll take more of it any way I can. While Dying Light seems more like a natural evolution of Dead Island, Hellraid puts that same kind of gameplay into fantasy setting. It's also getting some upgraded visuals, as Techland today annoucned it was moving the game to the same engine powering Dying Light.
Welcome to the next evolution in trailer technology: the choose-your-own trailer. That's right, you too can be killed by the first enemy you see, because evidently you made the wrong decision earlier in the story. Thanks for that Techland, I am now suitably hyped for Hellraid.
Hopefully, the full game won't be quite as binary as this interactive movie prequel. Usually when presented with the choice between picking up a health potion and searching a crate, most people would say, "well, both. Obviously."
With the mashing-together of the words "Dead Island MOBA," Deep Silver risks finally bringing its Dead Island franchise into the realm of the truly horrifying. Don't count it out, though, as the publisher has confirmed that it's brought on board Bloodline Champions developer Stunlock Studios, which is apparently steering Dead Island: Epidemic from the treacherously tepid LoL-clone waters.
Silas Greaves is probably full of shit, but that’s OK. He’s a bounty hunter with a million stories to tell, and happy to share them for a whisky or five. Like the times he rode with Billy the Kid, or when he won the praise of Injun magic men, or that shootout he had with Butch Cassidy and the Sundance Kid (simultaneously). In short, tales of hanging out with just about every celebrity in the Wild West... and convenient excuses for why nobody can quite remember seeing him there.
This isn’t just a framing device for Gunslinger’s nine missions, but a big part of what helps this downloadable budget title wash away the foul taste of Call of Juarez: The Cartel. As expected, it’s a linear shooter set in a romanticised version of the Wild West (which the game itself at one point admits is complete balls). It’s also a shooter Greaves and his audience comment on throughout, the narration routinely changing the world to fit the story on the fly. At one point, for instance, you fight through a mine full of dynamite that only an idiot would go into with guns blazing. “That’s why I didn’t,” rasps Greaves, rewinding the story to tell it ‘properly’.
Dead Island: Riptide, the maybes-equel or sort-of-expansionpack to co-op zombie RPG Dead Island, shipwrecks you once again – on a new Dead Island island that looks and plays exactly the same as the last Dead Island island. Its open world tropical sandbox initially seems promising: it’s stunningly beautiful, filled with silly weapons with which to slash wandering zombies on your way through its flimsy plot, and it has a new stereotype: an Australian man.
Unfortunately, playing it is a lot like leaving one screeching hen party in Barbados only to end up at a squalling hen party in Hawaii, but with boats, a knock-off 50 Cent (20 Cent?!) and then it rains on you. (They’ve added weather, at least.)
The very first video for Techland’s latest zombie-survival game might not carry the same emotional weight as their previous game’s debut, but weight is the last thing you want when the infected are sprinting after your delectable flesh.
Taking a break from making games about zombies, or games about zombies, Techland are making a game about zombies (well, and skeletons), in the form of co-op first-person fantasy Hellraid. Its Game Master AI has drawn comparisons to Left 4 Dead, but this latest trailer - released to sorta coincide with E3 - is giving me serious Heretic/Hexen vibes.
Burnt, parried, confined in stocks and decapitated. This brief selection of screenshots for Hellraid, Techland's first person hack 'n slash, are almost enough to make you feel sorry for the necromantic beasties that have arisen from their infernal underworld. Almost, but not quite. The prospect of being the one that's dishing out this holy violence is too enticing for sympathy.
If Techland's latest cowboy shooter is making you feel ill - not because of all the cowboy shooting, but due to that narrow, inflexible FOV - then we have some very good news: Techland are working on a fix. Chiming in to a Steam forums thread about the issue, developer 'kanosek' revealed that "our patch allowing tidy tweak of the FOV is right on the way!" They didn't reveal how close it is to its intended destination (your hard drive), or how much we'll be able to alter the FOV, but at least they're working on it, and without too much of an angry backlash first.
What starts as an authentically gruff assessment of a hero of the Wild West, soon becomes a ridiculously excitable celebration of violence, arcade action and skill shots. If you want to place the exact moment when the launch trailer for Call of Juarez: Gunslinger descends into over-the-top silliness, it's right around the line: "the face is one of Silas' favourite places to shoot people."
Last week, Techland announced its new game, Hellraid, with a few screenshots and some promises. This week, though, they’ve got a teaser trailer full of gameplay that backs up some of those promises, and it’s looking pretty interesting.
Like the residents of Springfield, I'm easily swayed on pretty much any matter so long as the arguments are expressed in song form. All it took for me to go from 'nonplussed' to 'slightlyplussed' about upcoming Wild West shootyfest Call of Juarez: Gunslinger was the addition of a catchy theme tune - a surprisingly tender folksy number that shouldn't work against a backdrop of bloody shooting, but somehow does. Read on to hear the legend of the "four-holstered reaper" known as Silas Greaves, and to see some new screenshots of him going about his grisly business.
In a win for self-descriptive naming, here's Hellraid: a first-person co-op hack 'n slash RPG about raiding the armies of hell. It's being made by Techland, who have form with back-to-basics game naming, having previously brought us Dead Island: a game about an island full of dead people. This time, they're swapping shambling corpses for the similarly undead, but generally less putrefied, demonic hordes.
The Dead Island: Riptide is out, but it's come back in for some UK (and Nordic) customers who bought the game at retail. In place of the expansion/sequel type thing to the open world AAARRGGHH-PG, upon activating the game on Steam purchasers have been finding themselves with a shiny new copy of Dark Souls instead. It's a code-printing mixup that is apparently now solved, the codes now activating the correct game at installation. If you've already been affected, contact Steam support and they'll swap the Dark for the Dead - you know, if you still want it after all that.
After last week's sombre reflection on the nature of shooting some folks, today we get to see Call of Juarez: Gunslinger's Silas Greaves philosophising while shooting some folks. You just don't get that combination of high-minded rhetorical questioning and quick-draw action outside of the Wild West. Although maybe Greaves would find an answer to his ponderings on "what freedom means" if he'd only stop shooting people long enough to hear their reply.
Fans of the Wild West will know there were two prominent activities of the time: shooting things, and reminiscing about that time when you shot some things, usually while using metaphors more tortured than a buffalo in a field of cacti. This teaser video for Call of Juarez: Gunfighter is very much the latter, as narrator Silas Greaves talks about the various legends he's buried.
The first in-game footage of Dead Island: Riptide has burst forth from its sandy grave with nine minutes of the same enjoyable brain-slicing and power-kicking action from the previous open-world survival RPG. We also see a couple new elements Techland plans for the return to Banoi, including driveable boats and hub defense missions.
The first Dead Island had four classic playable characters, so we understand if Techland don't want to upset the balance. There was that rapper guy, thingy with the high heels, the one who's good at chucking, and what's-her-name who was a dab hand with guns. Now *drum roll* we can welcome Good At Punching Things into their esteemed company, the man also known as John Morgan (ex Navy SEAL), and therefore also known as Steven Seagal in Under Siege.