With FIFA 15 just a month away, EA Sports has issued a rather stern warning to people giving thought to cheating in FIFA Ultimate Team. The publisher said it will be "more proactive in taking action" against bots, coin sellers, match cheats and other exploits, and players caught cheating could find themselves permanently banned from the game.
Take a look at the image above. That's what Chelsea striker and Belgium international Eden Hazard looks like in real life. Now here's what he looks like in Fifa 15.
For all its liberties with reality, Probably Archery could still be a pretty accurate depiction of actual archery. I mean, if you get good enough with shooting out tiny spears of wood, everyone will start looking like mostly naked men with apples for heads to your trained eye. Good thing Probably Archery is finally available on Steam and the Humble Store for us untrained marksmen to acclimate ourselves to capping floating targets and rescuing balloon-headed burlap sacks. Archery is strange.
If football is a game of two halves, football managing is a chaotic, multi-segmented mess. There's the dealing with spoilt millionaires half, the pretending to care about the board of directors half, the not admitting that thing you did to the press half. Somewhere, among all these many jobs, there's the actual bit of the game where football is played. And that is the subject of this first video of Football Manager 2014 in action.
Sure, you can roll your eyes at unfailing annualisation of sports games. But just look at real football - they make a new version of that every year too, and it hasn't changed for decades. Maybe they've spruced up the hair tech since the 80s, but other than that it's exactly the same game. So at least EA Sports are putting the effort in with some new features and upgrades for the now confirmed FIFA 14.
The game loads up and Tiger Woods PGA Tour 12: The Masters informs me that I can now purchase Tiger Woods PGA Tour 12: The Masters. Is this Inception-like advertising an evil way of getting confused customers to buy infinite copies, or just endemic of the laziness behind EA’s latest golf-sim update?
It’s a bit of both. This is an offline version of EA’s Tiger Woods Online game, built using the browserfriendly Unity engine, which enables players to compete in the Masters tournament and exhibition matches without the fear of slicing it in front of people. But it still hooks into the subscription based-Tiger Woods Online, and I don’t think I’ve ever played a clumsier attempt to integrate offline and online.
On the surface it looks like not much has changed in the yearly updated world of Pro Evolution Soccer, but a lack of big new tournaments or flashy features masks the huge work that’s gone into improving the football itself.
After the rigmarole of picking a team (mostly unlicensed, so you get the real Manchester United, but Aston Villa are West Midlands Village) you’re on the pitch, ready to guide your team to victory.
There are two instances in which you’re likely to see a footballer somersault on the pitch. The first is if he’s scored a goal and communicates his joy through the medium of gymnastics, the second is if his legs have just been taken out by a defender and he communicates that he no longer has the ball through the medium of flying and screaming. Both instances are simulated spectacularly in FIFA 12.
For the first time in many seasons, this year’s edition of FIFA on PC is identical to its console cousins – the same engine, animations and online modes that console players have come to expect, as well as the new defensive controls and an ‘Impact Engine’ designed to render player collisions with devastating accuracy.
This must be what a tempestuous marriage feels like. Kurt and Courtney. Burton and Taylor. Clough and Taylor. (Not the same Taylor, obviously, although that would be some sequel to The Damned United). I love it, then I hate it; I hate it, then I love it. For every thing in Football Manager 2012 that delights me, you can bet there’s another thing that has me spitting feathers, vowing never to play it again. Twas ever thus.
Previously, we told you that Jonah Lomu Rugby Challenge would be out on PC on October 21st. Although the boxed version of the game is still delayed, the game has hit Steam today alongside the console versions, just in time for the semifinals of the Rugby World Cup this weekend.
It's nice to see a publisher give digital distribution the go ahead to distribute the game when it's ready, instead of waiting on retail. Currently European gamers often get digital games slightly later than the US, just to cater to the whims of our brick and mortar retailers. It may be wishful thinking, but I'd love it if Jonah Lomu Rugby Challenge could herald the end of that frustrating practice.
Channel Four are no strangers to game making, having previously funded The Curfew and Privates and now Eurogamer let us know they've launched a Murderball webgame on their Paralympics Games site. Murderball, for those that aren't familiar with it, is more commonly (but less awesomely) known as Wheelchair Rugby, or Quad Rugby. Teams of four pass the ball between them and try and get in into the opposing endzone. What makes awesome is that it's a full contact sport, and the main way to win possession is to slam your wheelchair into your opponent so hard it knocks him over.
You'll probably spend the first few minutes accidentally throwing the ball out of bounds while you get used to the different movement, but when you get the hang of things, the game becomes surprisingly fun. Impacts between chairs feel really brutal, and particularly hard ones will leave little blood spatters along the ground. There's a tactical aspect too; like real Murderball, each player is rated on the severity of their disability from 0.5 to 3.5, and you can't field more than 8 points of players at once. The result is a careful balancing act as you decide whether to drop points on one star player or go for a more even, team based approach.
It's a fun little game, and a good way to while away a some time if you're bored this evening. It makes me wonder why no-one has ever tried to make a proper Murderball game. While the sport doesn't have a lot of mainstream exposure, it's fun, violent, tactical and it's called Murderball. How can that not sell?
Today is derby day. Former footballing champions PES are looking to recapture their glory days and overcome the nigh-on unstoppable force that is FIFA. The referee looks ready to blow his whistle, and there’s one question on everyone’s lips: could this be the year that PES takes the title?
These are the facts: our FIFA 11 is not as good as the FIFA 11 on consoles – it’s more like FIFA 10.5. But FIFA 11 on PC is still excellent. Orders of magnitude above last year’s sloppy version. Its game is beautiful even on average PCs, with an AI that contests and scraps as hard as any human.
Sports Interactive yesterday announced 2011's version of their life-altering, habit-forming Football Manager series. The game's first screenshots are below, and I spoke to developer Sports Interactive's Studio Director Miles Jacobson – look out for the interview later on the site – who explained a few of the game's key features. Obviously, you'll be managing footballers under your charge, but there's a greater focus this year on reactivity: negotiations with players and agents are done quickfire over a virtual table, doing away with previous years' oddly slow back and forth on contract discussion.