The Carnival of the Ascended celebration is coming to an end as the world of Telara prepares for the next major update, Infernal Dawn. The past year, full of consistent and large updates for Rift, has us wondering what's next. I had a chance to attend a Rift roundtable discussion with Trion CEO and Rift Executive Producer Scott Hartsman, Producer Adam Gershowitz, and Design Director Hal Hanlin to gain some insight on fishing, new raid content, and what else we can expect in the future.
As extra-planar invasion-themed MMO Rift passes the one year mark, I caught up with Executive Producer Scott Hartsman to dive deep on one of Rift's more unique aspects: its dynamic world.
In our chat, Hartsman explains how Rift was initially conceived as a completely dynamic, unpredictable MMO, and why Trion had to step back from that ambition in the face of underwhelming playtests. What's happening underneath the hood when a rift opens, spilling forth a planar invasion force? How has Trion turned Rift into an "entertainment on demand" experience with its instant action feature, without detracting from the unpredictability and sense of discovery that Rift's dynamic content makes possible?
Even if you're not a Rift player, Hartsman gives provides a great perspective on the process behind building a different kind of MMO, and how that leads to unforeseen consequences like a cataclysmic battle in the least exciting place in Telara.
I'll admit it. The first time a rift's tentacles came out of the sky at me, I squealed and ran like a little girl. A lot has happened in the year since that terrifying exchange. Scott Hartsman, Chief Creative Officer and Executive Producer at Trion Worlds, helps us reflect on all that's changed and reveals what might come to Rift in the next year.