Peter Molyneux is known for grand statements, some of which turn out to be incorrect later. His most recently stated opinion is about the rising popularity of smaller indie games. Speaking with CVG, Molyneux said that we should “enjoy this time, because it won’t last.”
22 Cans' Godus will soon have a beta, as announced by chief Godus-botherer Peter Molyneux, who in a refreshing change was not trapped inside an onion-like cube at the time. (As far as I know, anyway.) September 13th is the date to mark on your calender/tap into your iphone/scratch onto the asylum walls with your bare fingernails, and Steam Early Access will be the place to buy your way in - for $19.99, £14.99 or €18.99.
Sequels seem against the spirit of Molyjam - the gamejam weekend that challenged entrants to create games around Peter Molyneux parody twitter account, Peter Molydeux. Sure, we're a year on, meaning a year's worth of new tweets to draw from. But would Molyneux be content with retreading old ground? You know, except for Black & White 2. And all the Fables.
In the spirit of "defying conventions", the Molyjam organisers revealed today that the second competition will draw from actual out-of-context quotes from Molyneux himself. If anything, it's going to be more bizarre than the last one.
The Molyjam is back! MolyJam Deux, the second worldwide game jam where developers create games based on the tweets of Peter Molyneux parody account @PeterMolydeux, will take place from July 5 to July 7.
Although players had been tapping away at Peter Molyneux’s giant Curiosity cube for six months, it wasn’t until Monday that we finally learned what was inside: ascendance to godhood in the upcoming game Godus. Today, via RPS, we learn that even gods can be dethroned. Though the exact term limit hasn’t been decided, Molyneux says that it could last for several months or more than a year.
After just over six months of collected Android and iOS owners inexplicably tapping at a giant cube, 22 Cans have finally revealed what's inside the box. Turns out Curiosity hadn't caught a quantum cat, or Gwyneth Paltrow's decapitated head, or any other unlikely guess. Instead, it held a mini-Molyneux, with a message to the winner about their ultimate prize. And unlike Curiosity itself, that prize will have an impact on PC gamers - at least, it will for those backers of 22 Cans' upcoming Godus.
It's taken a few months, but we're finally nearing the end of Peter Molyneux's grand experiment - only 50 layers remain on the giant onion that is Curiosity - What's Inside the Cube? Like a big game of Pass the Parcel (but without any sweets - shame on you Molyneux), players/lab rats have clicked their way through nearly 300 layers since the app launched last November, leaving just 50 to get through until Peter Molyneux himself jumps out in a sexy outfit at the end. Alternative, less terrifying potential contents include: a miniature black hole, a really big Graze box, lots and lots of money. We just don't know - but at the current rate of unwrapping we will on the 21st of May, which is coincidentally the day Microsoft is set to show off its latest console.
So just where has the illustrious Peter Molyneux's pet project, Godus, been lately? Well, there was a lot of talk about Mud Huts in their last update for backers, but for the most part, the usually hyper-talkative Molyneux has been uncharacteristically quiet about 22 Cans' next project. Secretly, though, it seems he's been putting some of that Kickstarter money towards securing some top-notch talent - a casual namedrop in the latest update video reveals that his newest employee is Jamie Stowe, a former level design director who's worked on the likes of Assassin's Creed 3.
Plucky Kickstarter project Death Inc. is still fighting towards its £300,000 target with a little over a week to spare. Yesterday, mighty man of games Peter Molyneux joined with other industry chums to pledge his support to the promising plague-bearing RTS, and today the devs have added another two major bullet-points to the game's list of features: co-op multiplayer and iPad support. You can see both the multiplayer and Molyneux in action after the jump.
The game is sort of Pikmin by way of Monty Python and the Holy Grail, in which your horde of sweating, puking plague victims sweeps through Merry Old England, claiming the souls of its citizens for the Grim Reaper. It's funny, gorgeous to look at and snappy to control - a fact which you can confirm yourself if you download the demo.
I'm thinking about becoming a Kickstarter anthropologist. The life-cycle of campaigns is kind of fascinating, especially for projects that aren't a runaway successe. Will the story of Project GODUS, for instance, be of the triumph of the enthusiastic yet controversial Peter Molyneux, or will it end up a warning about the danger of breeding cynicism in the community by over promising cheques that your programmers can't cash.
Whichever way it falls, it's going to be close. There are three days left and the game will need to raise just over £85,000 to be funded. Naturally, GODUS is now in full on attention seeking mode, and has released a Prototype video showing how it's progressing.
"I want to give them the feeling that they are a god with unbelievable prowess," says an emphatic Peter Molyneux. "Some of these powers are going to be incredibly powerful and tactile while others are going to be incredibly creative and gentle.
"I want it to feel like it's your hand—the hand that's on the mouse or the touchscreen—that's touching this tactile and reactive world, and making you an avatar in the world is something that can demote that."
When GODUS, the god game Kickstarter project from Peter Molyneux's 22cans studio, launched in November its promise to reinvent the genre made headlines. But behind Molyneux's characteristically bombastic rhetoric we caught sight of a curiously beautiful game world - part playground, part architecture model and entirely the responsibility of Paul McLaughlin. I caught up with the 22cans self-styled "Dictator of Art" to talk GODUS, 50 metre-high walls of wet death, and the gaming holy trinity.
Industry veteran Peter Molyneux has been talking to GI.biz about the public reaction to his studio's Kickstarter to fund Project GODUS, a Populous-like god game. It's the sort of project that's now common on Kickstarter - a creator returning to the genre that saw arguably their greatest creative success, leveraging their fame to pursue a game that would struggle to capture the attention of publishers.
UK developer 22cans, an independent studio founded by Peter Molyneux in March, wants to create a spiritual successor to Populous. Project GODUS is "an innovative reinvention of Populous," the game's Kickstarter page describes.
The Molynews just keeps on coming. Fresh from the announcement that 22 Cans' Lost-like Curiosity experiment won't be coming to PC, Peter Molyneux has said in an interview with Beefjack that he's "only going to make one more game, I think." More than that, it's going to be the "defining game" of his career.
If you squint just right, a keyboard forms the perfect chisel. Sort of. It's certainly versatile enough for chipping tiny cube-sized holes upon a gargantuan cube edifice, and as Diablo taught us, rapid clicking only strengthens our flexor digitorum. Yes, we just looked that up. Still, Peter Molyneux's multiplayer snick-sim won't appear on the PC anytime soon. Speaking to Rock, Paper, Shotgun, the 22 Cans founder cited strained servers devouring the majority of the small studio's manpower as the culprit behind staving a possible PC port.
You're unlikely to find out what life-changing secret is supposedly buried in Peter Molyneux's giant box of dreams, or get the chance to buy that $50,000 pickaxe you've been saving up for. You could however get the chance to take a look at whether there's more to Curiosity than its basic chip-chip description makes it seem. The beta runs every day this week from 16:00 - 17:00 GMT.
Peter Molyneux's new studio, 22 Cans are creating a massively multiplayer game that includes £50,000 DLC. Curiosity will be the first in 22 experiments designed to explore our interactions with social media. And our bank accounts, by the sounds of it.
When the MolyJam was announced a few weeks ago, it was always clear that the results would be bizarre, but it has delivered on an unexpected scale. The jam has come and gone, and we're left with 280 little games based on the mad tweets of master Peter Molyneux parody tweeter, Peter Molydeux, who offered his "Sincere thanks to all who took part in this event" on twitter.
"We have created a new world together, a world in which bears can hug in space. Thankyou"