Mythic Entertainment

EA shuts down Mythic Entertainment

Andy Chalk at

Electronic Arts has confirmed that Mythic Entertainment is no more. Founded in 1995, Mythic was acquired by EA in 2006 and renamed to EA Mythic, but reverted to its original name shortly thereafter. It was also known as BioWare Mythic for awhile, before assuming its original name once again in late 2012.

Ex-Mythic dev pleas with EA to release offline version of Warhammer Online

Tom Sykes at

The sad thing about online games of any kind is that one day they will be offline, their servers used to power newer or more popular games, and their inhabitants deleted, as entire, practically real worlds vanish in the blink of an eye. Archiving these worlds - many of which, like WoW, have been reshaped several times, overwriting previous iterations - is something we should be putting some serious thought into, even if we can't replicate them in all their glory. Andrew Meggs' plea for EA to release an offline version of Warhammer Online is a step in the right direction. The former Mythic developer has come forward to reveal the existence of a single-player, offline version of the now-deceased MMO, and he wants it released to the public so that we have a record of the "thousands upon thousands of hours of work and craftsmanship that went into creating a world that has now been unplugged".

Warhammer Online to shut down this December

Phil Savage at

I'm pretty surprised by the news that Warhammer Online is scheduled for closure. Mostly that's because I'd largely forgotten about it. Er, whoops, that can't have helped matters. Mythic's fantasy MMO had been quietly existing in the background, after a promising 2008 launch, and a subsequent and continual decline in subscribers. Now, it's due to end this December, with its creators citing the end of their licensing deal with Games Workshop.

Free-to-play "apocalypse" on the horizon, says Mythic co-founder

Daniel Starkey at

Free-to-play becomes a more ubiquitous business model by the day on PC. It's gained enough popularity over the past few years that everyone from Valve, Sony, and EA have skin in the game. But have big publishers and smaller indies overreacted to the success of free games like League of Legends? As a market, could F2P be a balloon on the verge of deflating?

Dark Age of Camelot's lead designer takes to Kickstarter with Camelot Unchained

Phil Savage at

Adventure games and isometric RPGs are doing rather well at the moment, thanks to the nostalgia-tinged Kickstarter explosion. MMOs, on the other hand, cost loads of money, which might make you think they're unsuitable for the relatively low budgets of crowdfunding. Camelot Unchained disagrees. It's a planned MMO from City State Entertainment - a studio founded by the ex-Mythic dev Mark Jacobs, lead designer of Dark Age of Camelot and Warhammer Online. It's set in a post-apocalyptic fantasy world, hence the "Unchained". Good job they didn't call it Camelot Uncut. That would be a very different game.

Warhammer Online update unifies RVR currencies

Omri Petitte at

"Warhammer Online update" isn't a sentence frequently used around these parts (like "gargoyle removal" or "Magneto problems") since Mythic's PVP-centric MMO has puttered quietly in the background over the years with a small but dedicated community. Nevertheless, patch 1.4.8 hit servers yesterday with a major overhaul consolidating the various realm-versus-realm coinages used for acquiring increasingly powerful gear and weapons into a single War Crest currency for easier management of your blood-money.

Warhammer: Age of Reckoning patch to add playable Skaven

Tom Senior at

The Verminous Horde update for Warhammer: Age of Reckoning will land on Thursday, adding a ton of free new content, including four new playable Skaven units. There will also be a number of tweaks to Realm vs. Realm combat, and two RvR packs that can be purchased by high level players, adding new weapons, pets and mounts to the game. Read on for the full details.