Looking Glass
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System Shock 2: 25th Anniversary Remastered is a light touch remaster, but it's the best way to play the imsim classic
By Ted Litchfield published
Shockingly Good The way you should play System Shock 2.

26 years after Thief's release, one of its programmers is streaming the game's most ambitious mod
By Ted Litchfield published
news "As the author of the original user interface code, I apologize for how hard that is."

Nightdive thought it was 'going to get grilled' about the lack of hand-holding in System Shock remake, but players loved it
By Rich Stanton published
news "People described it as an atrophied part of their brain starting to wake up again."

Warren Spector says his major contribution to System Shock was to stop 'it many times from getting killed'
By Rich Stanton published
news "I don’t think it’s an overstatement to say that System Shock introduced the idea of environmental storytelling to the world."

System Shock was originally pitched as Sonic the Hedgehog in space
By Rick Lane published
News Though Warren Spector doesn't remember it.

Help, I can't stop listening to audio loops from the Thief games on repeat
By Jody Macgregor published
News Beats to stalk and steal to.

How one phone call saved a tiny new studio and gave the world System Shock 2
By Samuel Horti last updated
Making of Irrational Games co-founders Ken Levine and Jonathan Chey on the immersive sim's rollercoaster development.
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