Is it still a weekly sale if there hasn't been one for over a month? Does it matter when the upshot is a bunch of cheap games? Probably not. So instead of questioning their time-keeping, let's celebrate the fact that the Humble Weekly Sale has returned, and is providing a pay-what-you-want offer for Remedy's Alan Wake games.
Among The Sleep has just been funded on Kickstarter, meaning it can begin its long crawl (you know, because it stars a two-year-old) to release. The exciting horror game managed to rake in nearly $50,000 over its $200,000 target, fulfilling most of its stretch goals along the way. You'll be happy to hear that the game will feature "a proper implementation" of Oculus Rift, along with a commentary track and, er, ice cream for each member of the team. That last one isn't so much a game feature as it is a tasty dairy treat. While we wait for Among The Sleep to wake up later this year, have a play of the alpha version, or read up on the many, many things we've said about the game.
The crowdfunding campaign for Eternal Darkness' spiritual successor has gone live, along with nine minutes of footage that feature a lot of talking, slightly less walking, and even a quick encounter with a sort of porcupine monster - albeit cinematically. As they're based in Canada, developers Precursor Games can't go down the Kickstarter route, so they've set up a very Kickstarter-like section on their own site. Be wary, however, as their campaign is of the flexible funding variety, meaning even if they don't reach their $1.5m target, they'll get to keep everything they've raised.
If you had a GameCube back in the day, there's a good chance you had a copy of Eternal Darkness, the time-jumping survival horror that wasn't afraid to mess with your mind. Until the Age of Kickstarter began, hopes for a sequel were slim, but they just got a lot fatter with the reveal of Shadow of the Eternals, a spiritual successor hitting a crowdfunding platform near you this coming Monday. The best part, however, is that it's coming to PC - you know, if the game hits its $1.5m funding target. Check out the mildly terrifying teaser trailer after the break.
Shinji Mikami spills guts on streamlined HUD and nail bombs in his new survival horror The Evil Within
The Evil Within, you'll recall, marks Resident Evil creator Shinji Mikami's grand return to survival horror, after years spent overseeing such esoteric action games as God Hand, Vanquish, and the sorta horrific swearfest Shadows of the Damned. Bethesda gave us a live-action trailer that didn't reveal much the other week, but now we have some details straight from the horse's... man's mouth. We also have screenshots that reveal, yes, it's a third-person, gore-filled horror game, rather than the knockabout karting title that was rumoured previously. Read on for enlightment, and pictures of disgusting monsters.
Resident Evil Revelations is probably the most satisfying RE of recent years (on the 3DS at least - I've not played this Revmake), and that isn't so much a compliment as a reminder of how confused the series has become since the triumphant Resident Evil 4. This previously handheld-only side-story returns to the game's roots somewhat, boasting claustrophobic environments and even a few shocks, admittedly while retaining quite a lot of shooty moments. In the first of a series of developer diaries, Capcom are reaffirming their dedication to 'Heritage and Horror', which is coincidentally the title of my screenplay about a series of grisly murders in a National Trust house. Resident Evil Revelations is out on May 21st in the US, and May 24th in the UK and Australia.
The Kingsport Cases' drab port town manor may not dazzle, but a fascinating story machine churns beneath its pixels. It starts like many mysteries—you're a detective who arrives at a late-night party—but the layout of the manor, who you'll meet, their motivations, and the mystery itself are, according to developer Machines in Motion, proceduarlly generated for each new game. The novel idea is headed to Kickstarter on May 1, with a demo to follow shortly after, according to PC Gamer's e-mail correspondence with programmer and producer Andrew Stanek.
Of all the Slender-inspired horror games I've played while hiding from the surprisingly well-dressed giganto-armed monster man, Eyes is probably the best. Rather than picking up randomly distributed notes you're snaffling bags of money - you know, those big bags of money everybody leaves lying around. Replacing Slender's Copse of Evil is a House of Evil, but it's no less frightening for it, thanks to effective sound design and a howling wind that does a lot to establish an unsettling atmosphere. Last but not least, in place of Slender's Slender Man is a big floating ghost head, and everybody knows those guys are just the worst. You can play Eyes - The Horror game in both browser and downloadable form, but you should probably play it either way.
Benjamin Rivers, creator of 2D indie horror game Home, has revealed his wish to make a dating game that psychologically influences the player to form an emotional attachment. Speaking to Joystiq at GDC, Rivers said, "I made a joke on Twitter like a month ago, where I was like 'Hey guys, if I did a horror game with a dating-sim element, would people play it?' and people were like 'Yeah!'" Because it's just not love unless you're having the pants scared off you.
Aptly named developers Zombie Studios have unveiled the first footage of their Unreal Engine 4-fuelled horror game. We mentioned Daylight back in February, but it's particularly impressive in motion, showing its protagonist exploring a seemingly abandoned location, with only a phone (and later flares and glowsticks) for company. Whereas I'd hide in a corner and check Twitter until the ghosts got me, the star of Daylight loads up the Compass app and decides to do some exorcism, cleansing creepily possessed dolls and teddy bears in the procedurally generated hospital she finds herself in.
The free horror game Slender: The Eight Pages hexed the web last year, leaving a long trail of broken minds and weeping would-be Let's Play hosts in its wake. Creator Mark Hadley and Blue Isle studios have teamed up to create a prettier version called Slender: The Arrival, which will let fans enjoy the unbearable tension and pervasive throbbing despair of Slender all over again for the price of a pint. That's the pint you'll desperately need once the slim, suited horror has consumed your spirit and tossed your malformed husk limply aside to rot in the ice-blue light of your uncaring monitor. ENJOY :D
I'm a glutton for interactive horror. From the original Diablo to the landmark Amnesia: The Dark Descent, some of my favorite games of all time have been those that have well and truly terrified me. Not just cheap jump scares, either—I'm talking about the games that made me want to hide in a corner and refuse to progress any further. Thus do I often find myself trolling the shadowed depths of the Internet in search of unsettling gaming experiences. Recently, I came across Dream of the Blood Moon, an Unreal-based indie horror quickie made by one guy, inspired by the likes of Slender (currently the king of my "Snooze" list.)
I've had my eye on FPS Creator for a long while, but this is one of the few (perhaps only) finished FPSC games I've actually discovered on the net. [REC] Shutter is a first-person horror, just the thing for those long winter nights, and like every spooky film in the world at the moment, it's viewed through the lens of a handheld video camera. This means SUDDEN BURSTS OF STATIC, which is presumably the result of ghosts trying to retune their freeview boxes. See if they managed to find Dave Ja Vu after the break.
You know what I miss? Survival horror. That used to be a thing, right? It wasn't just some cheese-induced nightmare? Sure, we have Alan Wake and Resident Evil 6 (well, we don't have that on PC yet), and of course Amnesia, Slender Man and the more recent Imscared, but sometimes I miss exploring a spooky building from a fixed perspective. I'm suitably intrigued by A Short Tale of Solitude, then, which brings back the much-complained-about camera angles of yore. It's also an interesting adventure-horror in its own right, set in a creepy orphanage during World War I.
If you thought - or perhaps hoped - that Slender was the pinnacle of low-budget gaming horror, then think again. Discovered by the wonderful Free Indie Games, Imscared is a similarly first-person psychological horror experience with a handful of devious tricks up its sleeve.
When Lucius turns six, his estranged father, the Devil, brimstones back into his life in what is probably a serious custody agreement violation. But Lucius is apparently so happy to meet his biological father that agrees to murder his own family with supernatural powers. Rude. Released today on Steam and GOG (cheaper!), Lucius has players "orchestrate deadly accidents" while hiding their identity as Devil spawn.
With banner fright franchises like Resident Evil hanging up their horror hats in favor of break-neck action, the indie scene has been picking up the terrifying slack with titles like Amnesia and Slender. Red Barrels, a new studio featuring alumni of the Prince of Persia, Assassin's Creed, Splinter Cell, and Uncharted franchises, is seeking to bring another sleep deprivation-inducing entry to the gore-splattered table with Outlast. We have details and a trailer inside.
Erie is your latest atmospheric first-person horror game, following in the footsteps of Slender Man like some sort of supernatural stalker. Developed by the University of Utah's EAE Master Games Studio Program, the game takes place in and around a nuclear plant on the shores of lake Erie, in the terrifying period known as the mid-sixties. It promises mutants, scares and, clearly best of all, "hidden, rotting cats". Well, at least they were considerate enough to conceal their stinking corpses from the world.
I know he’s behind me. I can’t hear him; theonly sound is that of my hurried footsteps on the dry grass. I can’t see him; my flashlight only circles the endless rows of trees in front of me. But I can feel him. Watching. Waiting for me to turn around.
Nevermind is unrelated to a certain moody Washington grunge band, and actually has much more in common with Jennifer Lopez's adventures in the mind of a serial killer. It's a puzzle-horror descent into the psyche of traumatized clinic patients. The catch? Its difficulty scales with how scared you are.