Betrayer! It's not just a word people shout at me in the street - it's also the name of a hugely promising horror FPS from Blackpowder Games, a company comprised of several ex-Monolith team members. The 1604 New World-set game has been on Steam Early Access for a while now, during which time the strictly monochrome visual style has been relaxed ever-so-slightly (it's now optional). Well it's just been announced, via Steam, that work on Betrayer has now finished, and that the game will release properly on March 24th.
If there's any glare on your screen right now, you're going to have to trust that this latest SOMA trailer is more than just a radio play. It's a dark and moody teaser; one that shows locations from Frictional's sci-fi horror over a conversation about an experiment that, to put it mildly, isn't going to plan. That's the exciting thing about science, there's always a new challenge to face. New, horrible, and deadly challenges.
As good as the current crop of first-person horror games are, I sorely miss the days of tankwalking, fixed-perspective survival horror. Hydravision's Obscure was one of the better games not to feature the words 'resident' or 'hill' in its title, thanks to its near-copyright-infringing riffing on the fun teen horror film The Faculty, its well-meaning but not implemented particularly brilliantly same-screen co-op, oh and its giant evil plants. Giant evil plants! Both Obscure and its mechanically smoother sequel did see a PC release back in the day, but if you don't fancy paying over the odds for a disc copy you'll soon be able to pick the games up on Steam. No word on a price yet, but the re-releases will feature added widescreen and 360 controller support - which is nice. I've checked the trailer below and, phew, character Stanley's cheeky resemblance to The Faculty's Josh Hartnett remains intact.
Here's a new set of screenshots for the promising looking exploration horror game, The Forest. Yes, you may need to squint a bit, because they're pretty dark. That's a consequence of the eerie survival atmosphere that the game hopes to evoke. Luckily, as you can see from the previous trailer, that static darkness becomes a claustrophobic and eerie space when seen in motion.
Xenomorphs perfectly follow the theory of the Conservation of Ninjutsu. Hopefully, that rule also applies to the quality of a game. Aliens: Colonial Marines featured many aliens and was rubbish. Creative Assembly's now officially announced Alien: Isolation features just one of the sleek, obsidian terrors, in a game that's more stealth survival than sci-fi action. Will it be good? When Chris came back from playing the game, he was whisked away to an isolation chamber. Through the bloodied notes we found lining the corridors, we've assembled his impressions into a hands-on preview.
You'll play as Ripley's daughter Amanda, who sets out in search of her mother, and instead ends up in the deadliest game of hide & seek. It's like a family tradition at this point. But... wait a second, where did everybody go? Oh no, the horror! A TV Tropes link was hiding in the first line. For the few of you that remain: journey on and witness the game's two announcement trailers.
Daylight /ˈdeɪlaɪt/, noun. 1) The light from the sun. 2) A dreary, atonal dirge by musical grey trousers Coldplay. Despite that, this trailer for procedurally generated horror game Daylight contains no hint of either. Instead, the prevailing darkness is joined by a creepy voice, a bible, and a scary lady for a steep rollercoaster of terror.
Pathologic is a weird game. It's an interesting, atmospheric and creepy open-world horror. It's also not very good. The annoying part is that its failings are actually quite mundane: dodgy translation, numerous bugs, generally janky execution. It's impossibly ambitious, but made base and decrepit by the skin that it inhabits. Apt, but disappointing.
Its own developers seem to agree, and are talking about "resurrecting" the game. It's far from certain at this point, but it does sound like they're considering the possibility of a remake.
As a big fan of eighties slashers and survival horrors, I have a weird feeling that indie horror game Halloween was made specifically for me, perhaps after some sort of psychic interference by developers Pig Farmer Games. As the name suggests, it's pretty much Halloween The Game, and if any of John Carpenter's lawyers are watching: look at that shiny distraction over there. As for the rest of us: you're going to want to play this, particularly if (like me) you're a video nasty or a Resident Evil fan.
After twofreaky live action trailers, Frictional have finally unveiled the first in-game footage from their upcoming sci-fi horror SOMA. Judging from the trailer, it looks a bit 'Amnesia in space', and you'll play as a man who thinks it is a good idea to jam a weird metal device into the decapitated head of a corpse. Based purely on that performance, I'm not confident in his long term chance for survival.
Decrepit psychiatric hospitals with Gothic architecture and their mentally ill patients still constitute a lot of horror fiction. The recently-released Outlast and Bethesda's upcoming The Evil Within both take place in insane asylums housing horrific monstrosities, but Lucy Morris dislikes those tropes and seeks to challenge developers to create a different kind of horror game.
Amnesia developers Frictional Games teased a website entitled www.nextfrictionalgame.com over the weekend, featuring a whole lot of nothing except for a loading bar slowly increasing as the hours went on. Well, that bar has filled up to reveal...another tease in the form of some in-fiction text and a video of a woman fiddling about with an almost certainly evil big TV/computer thingy. The game seems to be called SOMA, and based on the font and the decor in that video, I'm picking up a serious SCP/sci-fi vibe.
I can't think of a situation in life that can't be solved by hiding. Tough exam coming up? Simply hide under some coats and hope that somehow everything will work out. Stole a joke from The Simpsons? Simply hide under the bed until Matt Groening stops hammering on your door. Stocky Leatherface-type dude chasing you down with a chainsaw, in a 12-minute trailer for the 2014-bound horror game The Evil Within? Simply hide in a locker until he goes away. Then you can flee outside to find that...some sort of apocalyptic event has occurred. Where the Hell are you going to hide to solve that?
Point-and-click adventure game I have No Mouth, and I Must Scream is now available on GOG, helping to bring yet another the classic PC game to a wider audience. Originally released in 1995, the horror game is based on a science fiction short-story by Harlan Ellison and should feature GOG's usual treatment of smooth, retro-game polish.
It's been a rocky road for Shadow of the Eternals, the Eternal Darkness spiritual successor that so desperately wants to grow out of the awkward conceptualization stage and become a real game. First there was the weird, Kickstarter-like thing on their own website; then came an actual Kickstarter campaign, which was quickly pulled for "retooling." Now, their final crowdfunding campaign has concluded without making its $750,000 goal, though the developer is not giving up hope.
You'll remember - unless you've blanked it out - that Outlast is a horror game that channels Amnesia, [REC] and, er, Mirror's Edge, meaning it's a first-person scarefest that gives you a camcorder and lets you see your hands and legs. Upturned wheelchair aside, it's looking rather promisingly scary - and now we know when we'll be hiding under the bed rather than braving it for ourselves. September 4th is the date to mark on your calendar, in pencil, biro or blood (your preference).
Teleglitch has had it in for the human race ever since we neglected to hold a lift door open when Teleglitch was late for an important meeting. You can understand why the sci-fi horror roguelike is trying to kill us all then, and why developers Johann Tael, Mihkel Tael and Edvin Aedma have just re-released the game in even more deadly form, via new publishers Paradox. Out today, the Die More Edition adds "more weapons, more levels and more stress" - the perfect antidote to this sickeningly chilled-out summer.
Die More Edition? Not likely, guys. There's almost no conceivable way to create a version of top-down indie roguelike horror Teleglitch in which I could die more than I already do. Unless this upgraded re-release packs in death so densely that it warps time around it into a constant nightmare of unending, overlapping demise... Wait, hold on. It's got new levels, items and a more ruthless AI? Okay, that makes more sense.
Routine was among the first set of games to make it through Steam Greenlight - its one-minute teaser's promise of first-person space horror clearly resonating with the service's voters. Now, the three-person team at LunarSoftware have released a new, longer trailer, hinting at the terror that lurks inside the game's non-linear, abandoned moon base.
And now for a completely different kind of Cloud to the one that's hovering all around us, keeping us from playing certain games or consoles when our internet drops out. Indie adventure/puzzle/horror Master Reboot revolves around the Soul Cloud, which lets you "upload your soul to our dedicated servers and relax knowing that a part of you will live on for eternity". Sounds like a perfectly fine scenario where nothing at all will go wrong - oh, I mentioned this had horror elements, right? The gorgeous first-person adventure has just been added to Steam Greenlight, and it's worth a look if you're a fan of Kairo or Dear Esther.
Shadow of the Eternals developer Precursor Games has "temporarily" withdrawn its Kickstarter campaign, with 15 days left in its funding period and with less than 10% of its goal met.