horror

The Flock trailer shows the asymmetrical stealth horror game in action

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Tom Sykes at

As any fool with a spirit level would be able to tell you, multiplayer has never been all that symmetrical, but that hasn't stopped developers from attempting to unbalance it even further. Left 4 Dead's competitive multiplayer, for example, is as asymmetrical as a Shoreditch haircut, pitting a team of zombies against a team of normals and giving each an opposing goal to achieve. The comparatively minimalist The Flock takes things in a tenser, less action-packed direction, using elements of Capture the Flag and Doctor Who's 'Blink' episode to fuel a shadow-drenched horror game for four players. It looks faintly bloody terrifying, as you can see from the first gameplay trailer, below.


The Evil Within trailer is a master of understatement, and blood rivers

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Phil Savage at

"There's something wrong with this place," states the voiceover in this new trailer for The Evil Within. That's the sort of thing I usually say after Chris and Andy finish another Christopher Walken impression-off, or when Ben says... well, anything, really. But in the midsts of a blood river gushing down a corridor? Something of an understatement. Clearly, then, the protagonist of Shinji Mikami's next survival horror is made of sterner stuff than I. A good job, too.


Resident Evil 4 HD update fixes framerate drops, Capcom tackling other community issues

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Ian Birnbaum at

A new patch for classic action game Resident Evil 4 HD arrived late last week, bringing with it a handful of tweaks and bug fixes. It’s nothing groundbreaking, but what is encouraging is that this RE4's fifth update in as many weeks. Updates seem to be scheduled for every Friday for the foreseeable future, a schedule that shows Capcom is absolutely serious about supporting this PC port. As the grumpy survivors of too many terrible PC ports, this is a commitment we'd like to celebrate.


Daylight delayed until April 29 so it can be scarier

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Emanuel Maiberg at

The lead-up to Daylight has really managed to make it seem like more than just another first-person horror game. It’ll be one of the first major releases to use Unreal Engine 4, has procedurally generated levels, interesting Twitch integration (by way of meowing cats) and other interesting ideas. It’s also going to cost just $15 (or $10 if you pre-order), so it would have been easy to pick up out of curiosity alone. However, Zombie Studios announced that it has pushed the game's release date back to April 29 to add one thing it was missing: more scares.


SOMA trailer takes you under the sea

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Phil Savage at

Technology doesn't mix well with water, as anyone who's dropped their phone into a sink can tell you.* That's okay, though, because in SOMA, technology doesn't mix well with anything. Frictional's sci-fi horror is the subject of another trailer, this time skimming the depths of claustrophobic, paranoid isolation. As with previous trailers, it's not particularly forthcoming with details, but rather sets the tone using in-game locations.


Unreal Engine 4 sci-fi horror game Caffeine takes to Indiegogo

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Emanuel Maiberg at

Caffeine, a first-person horror game powered by Unreal Engine 4, has launched a crowdfunding campaign on Indiegogo. If it hits its funding goal, Caffeine promises to deliver a chilling, beautiful experience inspired by Doom 3, Condemned, and FEAR 2.


Draugen trailer provides first look at Red Thread's survival horror

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Phil Savage at

It's April Fool's day, which means everything you read on the internet is potentially a lie. Before we become entangled in the meta-semantics of that first sentence, here's why this first trailer for Dreamfall Chapters creator Red Thread's other game isn't a joke. 1) It debuted over the weekend, at the EGX Rezzed event. 2) Its narration contains words like "inexorably", "maelstrom" and "undulating", which are scientifically the least funny words.


Former Call of Duty, Tomb Raider developers announce horror Daedelus, talk going indie

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Ian Birnbaum at

Big names from the studios that created Call of Duty, Spec Ops: The Line, and Tomb Raider stand behind Daedelus, a new indie horror title being developed by a small team called Tangentlemen. The full reveal of the game’s core mechanics and screens will come later, but for now, the devs are opening up about why they decided to “jump ship” and go into indie games.


Betrayer leaving Steam Early Access - AKA 'releasing' - March 24th

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Tom Sykes at

Betrayer! It's not just a word people shout at me in the street - it's also the name of a hugely promising horror FPS from Blackpowder Games, a company comprised of several ex-Monolith team members. The 1604 New World-set game has been on Steam Early Access for a while now, during which time the strictly monochrome visual style has been relaxed ever-so-slightly (it's now optional). Well it's just been announced, via Steam, that work on Betrayer has now finished, and that the game will release properly on March 24th.


SOMA trailer offers up more gloomy sci-fi drama

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Phil Savage at

If there's any glare on your screen right now, you're going to have to trust that this latest SOMA trailer is more than just a radio play. It's a dark and moody teaser; one that shows locations from Frictional's sci-fi horror over a conversation about an experiment that, to put it mildly, isn't going to plan. That's the exciting thing about science, there's always a new challenge to face. New, horrible, and deadly challenges.


Co-op survival horror Obscure heading to Steam in March

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Tom Sykes at

As good as the current crop of first-person horror games are, I sorely miss the days of tankwalking, fixed-perspective survival horror. Hydravision's Obscure was one of the better games not to feature the words 'resident' or 'hill' in its title, thanks to its near-copyright-infringing riffing on the fun teen horror film The Faculty, its well-meaning but not implemented particularly brilliantly same-screen co-op, oh and its giant evil plants. Giant evil plants! Both Obscure and its mechanically smoother sequel did see a PC release back in the day, but if you don't fancy paying over the odds for a disc copy you'll soon be able to pick the games up on Steam. No word on a price yet, but the re-releases will feature added widescreen and 360 controller support - which is nice. I've checked the trailer below and, phew, character Stanley's cheeky resemblance to The Faculty's Josh Hartnett remains intact.


The Forest screenshots set the tone ahead of upcoming early access release

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Phil Savage at

Here's a new set of screenshots for the promising looking exploration horror game, The Forest. Yes, you may need to squint a bit, because they're pretty dark. That's a consequence of the eerie survival atmosphere that the game hopes to evoke. Luckily, as you can see from the previous trailer, that static darkness becomes a claustrophobic and eerie space when seen in motion.


Alien: Isolation trailers reveal the gloomy terror of Creative Assembly's upcoming horror

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Phil Savage at

Xenomorphs perfectly follow the theory of the Conservation of Ninjutsu. Hopefully, that rule also applies to the quality of a game. Aliens: Colonial Marines featured many aliens and was rubbish. Creative Assembly's now officially announced Alien: Isolation features just one of the sleek, obsidian terrors, in a game that's more stealth survival than sci-fi action. Will it be good? When Chris came back from playing the game, he was whisked away to an isolation chamber. Through the bloodied notes we found lining the corridors, we've assembled his impressions into a hands-on preview.

You'll play as Ripley's daughter Amanda, who sets out in search of her mother, and instead ends up in the deadliest game of hide & seek. It's like a family tradition at this point. But... wait a second, where did everybody go? Oh no, the horror! A TV Tropes link was hiding in the first line. For the few of you that remain: journey on and witness the game's two announcement trailers.


Daylight trailer shows only darkness in its procedural tunnels of horror

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Phil Savage at

Daylight /ˈdeɪlaɪt/, noun. 1) The light from the sun. 2) A dreary, atonal dirge by musical grey trousers Coldplay. Despite that, this trailer for procedurally generated horror game Daylight contains no hint of either. Instead, the prevailing darkness is joined by a creepy voice, a bible, and a scary lady for a steep rollercoaster of terror.


Pathologic developers are considering a remake of the horror RPG

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Phil Savage at

Pathologic is a weird game. It's an interesting, atmospheric and creepy open-world horror. It's also not very good. The annoying part is that its failings are actually quite mundane: dodgy translation, numerous bugs, generally janky execution. It's impossibly ambitious, but made base and decrepit by the skin that it inhabits. Apt, but disappointing.

Its own developers seem to agree, and are talking about "resurrecting" the game. It's far from certain at this point, but it does sound like they're considering the possibility of a remake.


Halloween has a survival horror fangame, and it's bloody, brilliant

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Tom Sykes at

As a big fan of eighties slashers and survival horrors, I have a weird feeling that indie horror game Halloween was made specifically for me, perhaps after some sort of psychic interference by developers Pig Farmer Games. As the name suggests, it's pretty much Halloween The Game, and if any of John Carpenter's lawyers are watching: look at that shiny distraction over there. As for the rest of us: you're going to want to play this, particularly if (like me) you're a video nasty or a Resident Evil fan.


SOMA trailer shows first game footage, Frictional's sci-fi horror due 2015

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Phil Savage at

After twofreaky live action trailers, Frictional have finally unveiled the first in-game footage from their upcoming sci-fi horror SOMA. Judging from the trailer, it looks a bit 'Amnesia in space', and you'll play as a man who thinks it is a good idea to jam a weird metal device into the decapitated head of a corpse. Based purely on that performance, I'm not confident in his long term chance for survival.


Asylum Jam to focus on horror without stigmatizing illness

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Michael Jones at

Decrepit psychiatric hospitals with Gothic architecture and their mentally ill patients still constitute a lot of horror fiction. The recently-released Outlast and Bethesda's upcoming The Evil Within both take place in insane asylums housing horrific monstrosities, but Lucy Morris dislikes those tropes and seeks to challenge developers to create a different kind of horror game.


Frictional's next game teased, involves a big freaky machine somehow

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Tom Sykes at

Amnesia developers Frictional Games teased a website entitled www.nextfrictionalgame.com over the weekend, featuring a whole lot of nothing except for a loading bar slowly increasing as the hours went on. Well, that bar has filled up to reveal...another tease in the form of some in-fiction text and a video of a woman fiddling about with an almost certainly evil big TV/computer thingy. The game seems to be called SOMA, and based on the font and the decor in that video, I'm picking up a serious SCP/sci-fi vibe.


The Evil Within gameplay trailer shows that hiding trumps chainsaws (good to know)

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Tom Sykes at

I can't think of a situation in life that can't be solved by hiding. Tough exam coming up? Simply hide under some coats and hope that somehow everything will work out. Stole a joke from The Simpsons? Simply hide under the bed until Matt Groening stops hammering on your door. Stocky Leatherface-type dude chasing you down with a chainsaw, in a 12-minute trailer for the 2014-bound horror game The Evil Within? Simply hide in a locker until he goes away. Then you can flee outside to find that...some sort of apocalyptic event has occurred. Where the Hell are you going to hide to solve that?