Despite the weather's best efforts to ensure that the impossibly exciting No Man's Sky sinks without trace, Hello Games are soldiering on, promising the game won't suffer a delay as a result. Take that, The Universe, you damp wet jerk. In a blog post yesterday, Hello's Sean Murray addressed concerns over the project, while revealing that there are no plans for a Kickstarter for the game.
In sad news, an attack of severe British sogginess has afflicted Hello Games, creators of tricksy puzzle racer, Joe Danger, and more recently the exciting interplanetary exploration game, No Man's Sky. "Oh god. Water moves really quick." read a tweet yesterday from the Hello Games Twitter account. "Everything in the office has pretty much been lost." In spite of the damage, the team have met the news with typical good cheer.
No Man's Sky was revealed on Saturday during the carnival of awfulness that is the Spike VGAs/VGX, and in its two minutes of real-time footage it put every other cinematic/teaser/tech showcase trailer displayed there to shame. It's Hello Games' extraordinary follow-up to their Joe Danger series: a procedurally generated sci-fi adventure featuring planet-based and underwater exploration, spaceships, sandworms, dogfighting and - making ten-year-old me ecstatically happy - the ability to fly straight through the atmosphere and into outer space. It's the most inspiring game-related video I think I've seen all year, and it's awaiting your soon-to-be-widened eyes after the break.
Terrifying because it's a Halloween themed horror movie pack, y'see? Joe Danger 2 is set to get spooky, when the Undead Movie Pack is released later today. Although, I don't know about Hello Games, but most of the horror films I've seen don't involve a jolly fat stuntman riding a motorbike past cheerily sentient scenery, while a director jibbers merrily and a disembodied voice sings a melodic "DAAAANGER". It's possible that I've been watching the wrong movies.
It's become increasingly common to see indie characters crop up in each other's games. Which does make you wonder if, like a TV spin off, this makes them part of a shared universal lore. If so, good luck to the guy in charge of keeping track of and writing it all down. Joe Danger has become the latest addition to this increasingly bizarre web of crossovers. His PC debut next Monday will be welcomed by the entire cast of Team Fortress 2, along with a selection of Minecraft characters and environments.
Fun fact: While Hello Games' arcade platform racer is spelt Joe Danger, it's pronounced "J-J-J-JOOOOOOEEE DAAAAAANGEERR". It can get pretty unwieldy when you're discussing the impending and simultaneous release of it and its sequel, Joe Danger 2: The Movie. Fortunately, we can just do it with simple, easy text: Joe Danger and Joe Danger 2 will be released on Steam on June 24th.
Fans of bears on unicycles rejoice, Joe Danger and friends are finally getting a chance to race on PC this year. Cheerful stunt racer, Joe Danger and its sequel, Joe Danger 2: The Movie, will arrive on Steam with extra levels, higher resolutions and Steam Workshop support that will let players share levels assembled in the track editor, and share ghosts of their fastest runs, inducing a bitter in-office rivalry that will surely consume us all.
JD and JD2 have been around for ages on Xbox Live Arcade and the Playstation Network, but “actually, PC is Joe Danger’s spiritual home,” Hello Games founder Sean Murray says in the announcement piece. “I coded my first ever PC engine when we started making the original Joe Danger back in 2009, because we couldn’t get hold of console devkits. So it’s incredibly exciting to be finally able to release it.”
Minecon wasn’t only about Minecraft. Mojang were good enough to invite along the bright lights of the indie dev scene to give a series of inspiring, funny lectures, describing how they got into the business and what they’ve learnt along the way.
Taking to the stage in chronological order: Hello Games, purveyors of deceptively chirpy stunt-biking game Joe Danger; C418, Minecraft’s maestro of electronica; Introversion, creators of Uplink, Darwinia and the tremendously tempting crowdfunded clink-sim, Prison Architect; Suspicious Developments, aka Tom Francis, aka maker of Gunpoint, aka PC Gamer writer, aka man sitting two metres two my right as I type this and looking rather dashing too, I might add; Mike Bithell, the dev behind clever platformer Thomas Was Alone; and Mode 7, creators of simultaneous turnbased-tactics masterpiece Frozen Synapse.
Hit the jump for the videos of each talk, and watch out for our PCG-helmed indie dev round-table which we'll publish in the next few days.