Hack 'n Slash

Hack 'n' Slash review

Emanuel Maiberg at

Hack 'n' Slash is a game by programmers about programming, and if you're not interested or experienced with the subject it will eventually leave you behind. It looks and controls like Zelda, but unfolds more like a point-and-click adventure game, asking you to use a variety of items to solve puzzles. The twist is that you're able to hack various objects in the game and manipulate them in order to find a solution.

Double Fine's Hack 'n' Slash leaves early access, makes source code available

Phil Savage at

Double Fine have hacked into the very fabric of the universe, and changed reality's listing for Hack 'n' Slash from beta to fully released. That's actually not as hard as it sounds. You just tell people it's happened. In addition to finishing the hacking-based adventure's campaign, Double Fine are also shipping the game with its source code—giving the community extreme flexibility in their Steam Workshop creations.

Hack 'n' Slash review (Early Access)

Emanuel Maiberg at

Early Access reviews offer our preliminary verdicts on in-development games. We may follow up this unscored review with a final, scored review in the future.

Hack ‘n’ Slash looks like a Zelda game, but it’s a deconstruction, not a tribute. Rather than asking you to figure out how to match your growing inventory of tools to new enemies, dungeons, and bosses, it pokes holes in game design itself, exposing the basic programming that makes the game world and enemies inside it function.

Double Fine literally sing the praises of Hack 'n' Slash in new video

Tim Clark at

To celebrate/promote the fact its new game Hack 'n' Slash is headed for Steam Early Access and playable at PAX East this weekend, Double Fine has released this trailer. It's a little heavy on the Lonely Island-style skit/song stuff and light on actual gameplay, but still as charming and whimsical as you've probably come to expect from the house that Schafer built.

Double Fine's Hack 'n' Slash lets you reprogram with a USB sword

Tom Sykes at

Novelty USB drives seem like a fun idea, that is until you can't fit the bally things into a single USB port. I hope the USB-powered debug sword in Double Fine's Hack 'n' Slash is a little more accommodating, otherwise it's going to be a fairly short game. So yes: this was one of the ideas whipped up in Double Fine's 2012 Amnesia Fortnight, along with Spacebase DF-9. It was revealed in December that Hack 'n' Slash was on track for a release in the first half of 2014, and now that we're in the first half of 2014, more details of the punny hacking game have come to light.

Sacred 3 out August 23, first gameplay trailer released

Emanuel Maiberg at

Sacred 3 will release on August 26, publisher Deep Silver announced today. Previous games in the series developed by Ascaron were fairly standard action RPGs. Keen Games, which is developing Sacred 3, is calling this one a Hack ‘n’ Slash. The difference becomes obvious after you watch the frenetic action in this first gameplay trailer.

Double Fine sets Hack 'n' Slash release for the first half of 2014

Emanuel Maiberg at

Today Double Fine announced Hack 'n' Slash, a "hacking-themed puzzle action game" for Windows, Mac, and Linux, due in the first half of 2014. In the game, you'll play as a young elf who uses her computer hacking skills to cheat her way through a classic action adventure game. According to the announcement, the game's intention is to subvert old-school gaming tropes by allowing non-programmers to experience something akin to hacking.

Humble Double Fine Bundle adds eight prototypes, Amnesia Fortnight documentary

Tyler Wilde at

Amnesia Fortnight is how Double Fine turns creative people into games—everyone on staff is hit on the head with a brick or some other amnesia-inducing device and spends two weeks prototyping new ideas. It's how Costume Quest and Stacking were greenlit, and last year Double Fine introduced us to the process by letting us vote on concepts in its first Humble Bundle collaboration. Those prototypes, and a few more, are now available again through the current Humble Double Fine Bundle.

Double Fine's Amnesia Fortnight prototypes chosen

Phil Savage at

The first time I heard that Double Fine was doing a public Amnesia Fortnight, I naturally assumed it would be a livestream of Tim Schafer playing horror game Amnesia for fourteen days straight. To be clear, I would totally pay to see that. In fact it was the company's rapid prototyping gamejam, in which four ideas are worked on for two weeks as a testbed for potential future games. Now, after a week of public voting by buyers of the Amnesia Fortnight bundle, those four projects have been chosen.