It's been a long road, but four months after making it through Steam Greenlight, Ikaruga will finally land on Steam February 18. The shoot 'em up was first released in Japanese arcades in 2001. It came to the Dreamcast in 2002, then for a limited run on Gamecube in 2003, and then Xbox Live Arcade in 2008. A new set of features may help the Steam version find a bigger audience than ever.
In October last year, Treasure put its much-loved but little-played shoot 'em up Ikaruga on Steam Greenlight. We're happy to report that it has since been Greenlit by the community, and while it doesn't have a release date yet, Treasure is already looking to port its other games and even develop new ones for Steam.
Deadly Premonition: Director’s Cut, or the update to what I like to call “Twin Peaks: The Video Game,” is bringing its coffee fortunes, raincoat killers, and other survival horror nonsense to your PC this Halloween.
Steam is a distribution platform that thinks "because it's a Tuesday" is a good reason to cheapen up some games. As such, it's only to be expected that bigger milestones are an excuse for even bigger sales. Reasons like "because it's a Friday," or "because Greenlight is a year old". It's the latter that's cause for some series discounts, with an Anniversary event that flays up to 75% off some titles that have made it through the digital pageant.
Somebody has given the Steam Greenlight valve a kick, turning the previous slow trickle of accepted indies into a full-on flood. Instead of the usual ten-at-a-time approval process, today Valve have cleared one hundred games to be sold on Steam, with a view to stress-testing their system. An August 28th Batch Workshop Collection has been created to let you browse through the mega-list.
Cradle has one of those trailers in which the individual scenes make sense, but when put together you're left wondering, "er, what?" You build a robot lady, the robot lady is sad, a flying bus appears, another robot wears a fake beard, and then you're trapped in an oppressive cube hell. Throughout, there's a beautiful palette and gorgeous world to distract you from the fact that this doesn't make a lot of sense.
Indie developer Burst Online Entertainment has launched a Kickstarter project for Stone Wardens, its upcoming tower defense/RPG hybrid. Stone Wardens mixes tower defense mechanics with cooperative 4-player action and light role playing mechanics. Players choose one of at least four wardens, guardians from the game’s bright, Pixar-influenced world, and use a combination of active skills, pet-like familiars and statues of ancient, ancestral guardians to defend against the game’s Invader enemies.
Valve has picked out six more titles to advance to distribution through its Steam Greenlight program. Using a mix of criteria, Valve sees enough interest in these games to push them to eventual release. The following batch was announced today...
Steam changed the way games are marketed with the introduction of Greenlight last year. Sometimes it feels as though every conversation ends with "And don't forget to vote my game up on Greenlight," even if you weren't discussing anything remotely related to video games. Greenlight's pretty prominent, is what I'm saying—but is it prominent enough? According to some indie developers: no.
Guns, hey? Ridiculously simple to operate, I've always thought. Just hold down the left mouse button for a unstoppable spray of bullets, laser beams, plasma, or physics. So why Receiver feels the need to complicate things is a mystery. Supposedly Wolfire's shooter - originally created for the 7-day FPS Challenge, and now available through Steam - attempts to map each function of a handgun to make it closer resemble real life. Wait, WHAT?! You mean to tell me that guns aren't fictional? Even the BFG? Why would anybody build that?
It seems like we were justrecommending that you vote for Frozen Endzone on Greenlight, and now it's become one of 18 games to be given the thumbs up for Steam distribution in the sixth set of approvals. A total of 83 games have now been approved via Greenlight's crowdsourced vetting sytem, 28 of which have been released on Steam so far. See the full list of new additions inside.
Police-state parodies, robotic sporting leagues, corporate espionage capers and top-down procedurally generated horror - Greenlight promises to catapult all kinds of exciting, experimental genres onto Steam. Only if they get enough votes, though. We've done our bit to address the signal-to-noise ratio, bundling together the games we think are most deserving of a Steam release into the PC Gamer Greenlight Collection. Why not do your bit by throwing a few votes their way? Let us know in the comments if you've spotted other lamentably unchampioned titles.
Valve has announced the fifth set of games to be promoted from Steam Greenlight to Steam distribution. The service gives everyone with a game and $100 the chance to earn a Steam distribution deal—so far, 76 games have been greenlit, and 16 of those have been completed and released on Steam. The latest batch is inside...
Valve are continuing to tweak Greenlight, their community-driven popularity contest/Steam audition process. The latest update is a fairly important one, useful to anyone who's come across a game that's clearly too early in development to be judged. Now there's a third voting option - "Ask me again later" - giving you the same get-out clause as an indecisive 8 Ball.
Puntastic puzzlers, pretty underworld platformers, robots party planners and games of expansionist imperial politicking: there are a lot of excellent upcoming games going unnoticed on Greenlight. We've done our bit to address the signal-to-noise ratio, bundling together the games we think are most deserving of a Steam release into the PC Gamer Greenlight Collection. Why not do your bit by throwing a few votes their way? Let us know in the comments if you've spotted other lamentably unchampioned titles.
"At least" ten games will graduate from the Greenlight voting pool and ascent to a vaunted spot on the Steam store at the end of the month. Exposure to Steam's monstrous install base is, of course, a huge deal for indie developers who will surely be waiting keenly for that list to drop. The last round of approvals ushered 21 new games onto the store, so who knows how many will make the grade this month.
Valve has updated Steam Greenlight - its crowdsourced distribution decider - to support non-game software and early concepts. Software now has its own section, and works the same as games: community response will be used to judge which programs Valve will distribute on Steam. Concepts are a new feature: they allow developers to bypass the $100 fee to get community feedback on budding game and software ideas, but won't result in Steam distribution.
Valve announced today that 21 more games have passed the Greenlight community test and will be published on Steam. Among the chosen few are Miner Wars 2081, Octodad: Dadliest Catch, Forge, and literally 18 more. See the full list inside.
Getting games onto Steam just got a whole new layer of meta with the arrival of the Greenlight Bundle, a new non-Steam-affiliated pay-what-you-want scheme for indie games. The idea appears to be that you can pay a pittance for the games now, and, in doing so, help promote the games enough that the devs can effectively promote themselves on Valve's own Greenlight promotion platform, and ultimately allow other people to pay for the games on Steam.
If only there was some way to vote for which games appear on the Greenlight Bundle, the circle would be complete.
Starting game projects is easy – finishing them is hard. That's why GameMaker: Studio's Steam integration is so rife with potential. In addition to providing a guaranteed, albeit squirreled away, gallery for creations in the form of a Steam Workshop section, Game Maker's latest iteration features, incredibly, achievements, effectively bribing developers into creating, testing and releasing their projects onto a number of different platforms. At the time of writing, 21.5% of people have created an empty room, while only 0.1% have encountered 100 or more compile errors. Developers: make buggier games!
The really exciting part is Studio's Workshop page, which is already chock-full of titles. Stupidly, however, in order to actually play any of these games, you first have to download the free version of GM: Studio – Steam treats them all as mods, for some reason. Like much of Steamworks, there's also quite a lot of dreck on the GameMaker channel, so sorting through the Mario clones and reskinned tutorials is going to be a problem. Or rather, it would be without us here – look below for a list of the best GM games to be Workshopped thus far.