Gears of War

Cliff Bleszinski on the prospect of a new studio: "It's not a matter of if, it's a matter of when and with who."

T.J. Hafer at

Back in October, developer/gaming rock star Cliff Bleszinski announced that he would be leaving Epic Games after 20 years. The question that immediately started circulating was, unsurprisingly, what's next for Cliffy B? In a recent interview with X-Play on G4, he made it clear that his days in game development are far from over.


Cliff Bleszinski leaves Epic Games

Omri Petitte at

In a news update on Epic Games' official site, design director Cliff Bleszinski announced his split from the studio after 20 years shaping venerable franchises such as Unreal, Jazz Jackrabbit, and Gears of War.


Epic's Cliff Bleszinski on open-world Unreal, Jazz Jackrabbit reboot likelihood and DayZ

Omri Petitte at

Epic Games frontman Cliff Bleszinski conducted a crowdsourced interview with Reddit over the weekend in the popular "Ask Me Anything" subreddit. A number of noteworthy responses cropped up regarding Bleszinski's thoughts on revisiting older IPs, modding's explosive popularity, and (though very definitely not announcing this) an open-world reboot of Unreal, among other answers. Check out a few choice quotes inside.


Epic Games setting up shop in Seattle

T.J. Hafer at

Epic Games, creators of such small, indie projects as the Unreal Engine and Gears of War, have announced that they will be opening a new studio in Seattle. While initially focused on development of Unreal Engine 4, the studio is looking to hire "senior-level talent specializing in online game services and the infrastructure to support them." Could Epic be looking to break into the MMO or free-to-play market?


Epic on Unreal series: "we haven't been giving it the attention it deserves"

Tom Senior at

Epic president Mike Capps has been talking to Industry Gamers about the neglected Unreal series, admitting that "we haven't been giving it the attention it deserves because we've been focusing on Gears of War." That doesn't mean we'll never see another Unreal game, however. In fact, Capps says it makes financial sense for Epic to revive the series.


Cliff Bleszinski at GDC: "If you are the face of the company you have to stay humble"

Owen Hill at

Update: the original text of this story quoted Cliff as saying "game developers are assholes." This was incorrect. He was talking about internet trolls. They're assholes. We offer our apologies.

Speaking at GDC, Cliff Bleszinski has expressed the dramatic impact his personal life has had on his design decisions. He also offered some sage advice for upcoming developers.

"Assess yourself. Know your weakness. As a creative, I am not a spreadsheet designer. I am a holistic designer, and you must find complementary talent, the yin to your yang. And build mutal respect.

"Make your product personal. I’m not having a fucking debate, this is art. If you look at Gears, you can tell I was a child of the 80s, I was raised with Transformers, He-Man, I saw Predator when I was 13 and it melted my face off. I was actually going through a very tough time when I was working on the first game. I was actually going through a divorce. There’s a reason Marcus has daddy issues; I lost my dad when I was a kid."

Read on for more from Epic Game's charismatic design director.


Gears of War free with Bulletstorm

Matt Purslow at

The Games for Windows copy of Bulletstorm will ship with Gears of War in the US.

Those who purchase the PC retail copy in America between launch and March 8 will find People Can Fly's insane shooter bundled with Epic's equally insane shooter Gears of War.

People Can Fly and partners Epic have been pushing the PC version of the game, with president of Epic Games Mike Capps claiming Bulletstorm will make your machine “weep if you play it in 3D, full screen, full resolution.”

The game launches next week, on the 22nd in America and 25th in Europe.

[via VG247]