It's a double-whammy of weather news, courtesy of SOE's John Smedley. The studio's CEO dropped falling facts across Twitter last night, showing a series of snow-covered landscapes from the upcoming H1Z1. In addition, Smedley revealed that weather effects are being planned for Planetside 2.
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Last month, DICE launched the Community Test Environment—a beta branch of the game that let Premium players test and give feedback on a variety of (much needed) updates. Soon, it'll be time for those improvements to invade the game proper. DICE recently rounded up some of the changes we can expect, including Rush mode tweaks, balance changes to Dragon's Teeth's Ballistics Shield, and, once again, "improvements to the 'Netcode'".
It must be hard being a robot-riding parkour space marine of the future. It's no longer enough to just kill your enemies; you've got to do it in weird ways. The next Titanfall patch will introduce "Featured Game Modes", which provide limited-time variations on the game's standard objectives. The first of these, "Marked For Death", challenge you to kill a specific enemy player, all while protecting your own VIP-pilot.
Origin are currently giving away Peggle. It's a happy game about rainbows and Beethoven, and is therefore at odds with the majority of EA's catalogue. To redress the balance, they're also planning a free trial for a game about big robots and loud noises that go "SHHHHHLUNK". Titanfall will be free to download and play this weekend, and—while it'll take the majority of that time to download and install the thing—that should still leave a few solid hours of robo-falling, parkour-jumping action.
Sorry, Battlefield: Hardline, it's nothing personal. Your cops and robbers CTF battles have the subtlety of a playground pile-on, but I've managed to extract a few moments of fun from the chaos. I like the violent, bass fart of your P-90, as I did in Battlefield 4, and Battlefield 3. And I like the way you use the Frostbite engine to fill the air with floaty bits of burning chaff even though I have no idea where it all comes from. The problem is the competition. There's just so much more laughter and joy to be had in a seven year old free game called Team Fortress 2.
After kneading the community into a yeasty mush of excitement, Valve have finally pulled their update out of the oven. Love and War is available now, bringing a selection of new taunts and weapons. In addition, they've slightly tweaked their long-standing secret recipe. By which I mean they've seriously altered the balance of the Demoman's Sticky Launcher.
The Team Fortress 2 blog has updated with a brief and mysterious message. It leads to a countdown page, called "suspense.html", ticking down to... something. Whatever that something is, it'll happen in just over 13 hours, at 1am BST.
Those are the facts, all that remain now are questions. Questions like, what do Valve have planned? Why are Reddit's TF2 community suddenly obsessed by bread? And how are Valve managing to reignite my interest in TF2 for the first time in almost a year?
Rainbow 6 is back, and not in the noisy, deliberately provocative, trying-too-hard manner of Rainbow 6: Patriots. Siege made its first appearance at Ubisoft's conference yesterday, showing an encouraging return to the tactical roots of the series, with the bonus addition of total destructability and tight 5 vs. 5 multiplayer. There's plenty to glean from the video demonstration, so we've picked out ten points of interest ahead of Evan's hands-on impressions.
The only thing potentially sillier than this Borderlands: The Pre-Sequel trailer would be the expectation that it would be anything other than silly. As you watch, you'll hover on a knife's edge between thinking "this is brilliant," and "this is genuinely the worse thing that I've ever seen, and everybody involved should be arrested." Which way will you fall? There's only one way to find out...
Watch out! Something is travelling into your eyeball at a frankly absurd speed. No, it's not a bullet; rather, it's the information that Sniper Elite V2 is completely free right now. Grab the game at any point during the next 24 hours and it'll be yours to keep forever. Perforating the internal organs of an opposing soldier has never been so cheap.
Gamespy is dead. Sort of. A quick check will reveal that, at present, some of the games yet to hack-off the necrotic multiplayer matchmaker are still functional, albeit likely on borrowed time. Luckily, that list is ever-decreasing. Epic have released a new patch for Unreal Tournament 3, removing the lesser-loved sequel's Gamespy dependency in favour of the developer's own server bank.
You know, I've been genuinely inspired by the new Call of Duty: Ghosts DLC announcement. Invasion contains—among other things—a "refreshed" version of the Modern Warfare 2 map Favela. In that spirit, I'm going to similarly "refresh" an old Call of Duty news post...
Why do Call of Duty characters hate each other so much? Yes, they're at war—that I can understand—but the lengths they'll go to annihilate their enemy is almost sadistic. In [Mutiny], one of the four maps included in the [Invasion] DLC, somebody has gone through the time, danger and expense of [harnessing the power of actual ghosts]. It's as if Infinity Ward have created an fiction in which every person is a [Pirates of the Caribbean extra].
It seems that every element of Battlefield: Hardline has been smuggled online. First, its very existence was leaked, before being grudgingly confirmed by EA. Now a video, featuring seven minutes of footage from Visceral's game, has made its way onto YouTube. It will inevitably be removed, but if you're quick, you'll be able to steal it with your eyes.
Armed forces are closing in on the notorious multiplayer sympathiser, GameSpy. The matchmaking system is due to be terminated with extreme prejudice this coming Saturday, plunging the games it uses into an offline darkness. EA have said that many of their GameSpy-enabled games won't be updated with a new matchmaking solution. For Battlefield 2, that's meant the battle for online battles must now be fought by fans. It's not just the main game struggling to stay connected; its mods are also at risk. Thankfully, the most popular of those mods—Project Reality: BF2—has received a new update that will keep its multiplayer running.
"I did see some concept art for Half-Life 3" says Counter-Strike co-creator. Left 4 Dead 3 "looks great"
Counter-Strike creator Minh Le has been talking to goRGNtv about Valve's most anticipated projects. He's seen artwork of Valve's next Half-Life game, and more of Left 4 Dead 3, which has been rumoured since the Valve database leak late last year.
First it was rumoured, then that rumour was confirmed, and now it's been officially announced. Metro Redux is a real thing and, for us PC gamers, it's also a bit of an odd one. It takes the two Metro games and bundles them into a re-released and upgraded package. We're no strangers to HD reboots, but neither game is particularly old. In fact, Last Light still looks rather good.
When fiction implies that humans are the real monsters, it rarely means it this literally. Evolve, the asymmetrical online shooter from Turtle Rock, pits four players against one hulking, monstrous friend—an evolving beast of destructive force. If you want to exercise your inner weird-jawed, growling colossus, you'll have the chance later this year. 2K have just announced the game's release date, revealing it will be available to clawed paws all around the world on 21 October.
Epic recently announced that they're making a new free Unreal Tournament game in collaboration with the UT community. This is good news. We like Unreal Tournament. Only yesterday, Andy wrote about his love for Facing Worlds. The monstrous flak cannon took the top spot in our roundup of gaming's greatest guns. With misty-eyed memories of frags gone by, we fired over some questions to Steve Polge, senior programmer and project lead on the new Unreal Tournament, to find out how this community collaboration thing will work.
Every week Andy celebrates a great map, level, or location from a classic PC game in On The Level. This week it’s legendary Unreal Tournament map Facing Worlds.
Under the name Inoxx, former Epic developer Cedric Fiorentino designed some of the best multiplayer maps in the Unreal series. His most famous creation is Facing Worlds, a CTF map set on a spinning asteroid that anyone who played the original Unreal Tournament in 1999 will have fond memories of. I’m listening to Foregone Destruction by composer Michiel Van Den Bos as I type this—the map’s soundtrack—and getting hazy flashbacks to playing UT on my 56k modem, spamming the “My house!” taunt and launching Redeemer missiles at the opposing team’s tower.